Role Playing Damage (Important)
- Gallion
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I want to talk to you all about something that I feel is important, and I would appreciate it if you all took the time to read this post and truly consider what you read.
All too often I think that role-playing the damage you take has been viewed simply as an optional way to display good role-playing. I think that a big aspect of role-playing damage that is largely unrealized is that it is actually an important and almost vital form of communication in the Knight Realms battle system.
Consider this: In any given combat how do you know if your opponent is taking the hits that you believe are landing on them? You don’t. You have absolutely NO idea whether your opponent thinks that they blocked that blow that you are so sure was a solid hit. The only way you could know that your opponent took that hit is if they indicated to you in some form of “role-playing damage” such as a grunt or grimace of pain of some kind.
Furthermore, in a battle where someone is not role-playing taking their damage, not only is their opponent completely unaware of what hits are being taken, but also any marshals that are observing the fight and attempting to marshal it, also have no idea what hits are being acknowledged. The result is extremely poor oog communication between players in the battle, and an inability to properly track or marshal the fight.
I believe that if you do not RP damage in combat in anyway, you are doing a disservice to the person you are fighting and the game.
Let me be clear about one thing. My definition of role-playing damage is ANY in-game indication to your opponent that you took the hit. You do not have to stumble back and drop your guard. You do not need to role-play your damage so intensely that you give your opponent an advantage in battle. You could simply grimace and let out a quick verbal noise of pain. Doing so should not put you at a disadvantage in battle.
Now I understand that there are circumstances to be considered, such as what about a main mod boss being hit by a dozen weapon strikes a second. The answer to that would simply be that in those situations, you do what you can, and nothing else can really be expected of you. As a main mod boss, role-play taking damage as often as you can, but we’ll understand if in the chaos you cant RP every single hit.
Another situation one might ask about is what if you have 200 BP and get hit with 1 damage. Well, I would argue that you should still RP something, even if it was an in-game sarcastic “Ow” Another way to look at it is pain is pain, regardless of how much damage is done. BP’s is simply your ability to stay conscious in combat. Having 200 BP, doesn’t necessarily mean that a dagger slicing into your arm for 1 point of damage wont hurt.
Some game systems, have rules revolving around role-playing damage. I would like very much to refrain from creating such rules, but I am calling upon and challenging you to do your part in making the system that we have in place already work. The next time you are in combat and you take a hit, remember this topic and be sure to role-play damage in ANY way that will communicate your acknowledgment of the hit to your opponent or observers.
- James C. Kimball Director, Knight Realms
- Secarius
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ALex S.
player of Brax the Barbarian
- JoDios
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Its mroe registering the fact that you just got it. A heavy intake of breath, an "ow" or even a grunt.
OOG: Jo
- dedrite
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If you were stuck in the arm with a sewing needle, it would hardly kill you, but you would react to the pain. I would say do your best to react appropriately depending on your role and not just the simple body to damage ratio. A good shot may agitate even an epic bad guy. You could RP ignoring all other targets and start pursuing the lucky offender or just show growing rage with each hit. To "taunt" may be OK for a tyrant or evil monologuer (salute to Matt White), but tends to get old if an pc or npc is being reduced to hamburger and still acts like a Khorne Berserker with the feel no pain rule. It would rarely happen.
To sum up, I would say use your best judgement according to your role, but try to always show some sort of affect with each blow, consistant with how much damage or the special attack suffered.
- geezer
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I've been playing it with at most a grunt until such time as my physical self is effected.
I also tell those striking me for an amount insufficient to bypass the threshold of Divine Vestments that their blows have no effect.
Edwin Haroldson
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Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
- dedrite
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To sum up, I would say use your best judgement according to your role, but try to always show some sort of affect with each blow, consistant with how much damage or the special attack suffered.
Even the impact will push you back if it blasts into your armor point total/vestment. A grunt would be good for minimal damage.
- brik
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- Elyse!
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roleplaying damage being a disadvantage in battle seems to be a common concern, and has been addressed in several ways, but i feel the mark has been missed. experiencing pain or getting knocked back IS a disadvantage in combat. larp is not a sport, and "winning" should not be first priority, the roleplaying should be. the answer to this problem is simple: do as your character would, and combat will be more rewarding "win" or "lose".
-Block
Elyse!
(That's me.)
- Daedri
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This isnt me bringing out the RP yardstick to measure against anyone. But I put myself at disadvantages in the hopes that someone else will also do it, because its real. If I cut your arm with a sword in real life you would probably stop whatever it was you are doing and yell help. Thats an extreme case of wimpiness however and not cool in a fantasy world. But come on, I just hacked a chunk out of your arm, ouch.
Long story short if I crit you in the stomach for 14 Ice you better double over and make a 'hork' noise or im just going to headbutt you. Thanks for your time.
Daedri Elensar
Shipwright to the People
Craig Odell
- geezer
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Not many have the stiff upper lips of Englishmen, however. At Waterloo, an aide (actually a Senior general) was sitting (on a horse) next to Wellington, looked down after a near miss by a cannon ball and said "I seem to have lost my leg." Wellington looked over and remarked "Yes, I believe you have." True story, accurately shown in the Christopher Plummer/Rod Steiger version of "Waterloo" which I recommend everyone watch June 18th or thereabouts.
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
- Woolsey Bysmor
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This is what you were talking about right?..
-OOG Michael Smith
- JoDios
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Craig is right. One of the big big things I hate during combat is someone who has had a leg cut off casually hop over to a healer to get healed.
I'm very sure if someone took an axe to someone's leg, they would not be camly hopping there way over to a healer. In fact, I would say that is flat out negative rp..especially if someone tries to pull a Black Knight as they loose an arm or a leg. Maybe they will not freak out as much if its the 500th time they have lost an arm but there would still be shock and there most certainly would be pain.
OOG: Jo
- Noctra
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-not elyse-
roleplaying damage being a disadvantage in battle seems to be a common concern, and has been addressed in several ways, but i feel the mark has been missed. experiencing pain or getting knocked back IS a disadvantage in combat. larp is not a sport, and "winning" should not be first priority, the roleplaying should be. the answer to this problem is simple: do as your character would, and combat will be more rewarding "win" or "lose".
-Block
thank you Alex.
This is exactly the point that James is trying to make.
Roleplay.
I understand the need for questions, but this ISN'T about winning, beating the system, etc. It is not being instated as a rule.
What we are asking is that you do YOUR best to roleplay damage, and let others know when they are effecting you.
It is supposed to be fun. Don't make it a chore.
thanks!
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