Rules Update: Blade Poisons
- GJSchaller
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20 Jun 2010 11:32 #1
by GJSchaller (GJSchaller)
Rules Update: Blade Poisons was created by GJSchaller (GJSchaller)
The text for Blade Poisons has been adjusted as follows:
The Alchemist class has added the skill Detect Poison at a cost of 2 build.
Blood Grooves, and all references to them, have been removed from the game.
[hr]
Commentary: Note that Blade Poisons can be applied to ALL weapons, not just bladed ones. It is assumed that maces have spikes, flanges, or edges that can hold them as well.
Blade Poisons are a special kind of poison that must be applied to a weapon. It takes 10 seconds to apply a blade poison. The next attack delivered with that weapon uses the poison in place of the attack, as if it were a periodic skill in all respects. Damage dealt by a Blade Poison may be augmented by the skill "Backstab Proficiency," adding the additional damage from that skill to the poison's damage. A blade with blade poison on it can only be detected by using the skill Detect Poison on the blade, or by being affected by the poison.
The Alchemist class has added the skill Detect Poison at a cost of 2 build.
Blood Grooves, and all references to them, have been removed from the game.
[hr]
Commentary: Note that Blade Poisons can be applied to ALL weapons, not just bladed ones. It is assumed that maces have spikes, flanges, or edges that can hold them as well.
- GJSchaller
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- Character is to a person, what carbon is to steel.
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30 Jun 2010 21:24 #2
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Blade Poisons
This has been updated in the Online Rulebook.
- Sergei Petsho
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17 Jul 2010 19:38 #3
by Sergei Petsho (Bran MacInnes)
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Replied by Sergei Petsho (Bran MacInnes) on topic Rules Update: Blade Poisons
So, just as a clarification so there's no confusion in my head or anyone else's, with this new revision, one does not have to have venom grooves added to one's weapon in order to use a blade poison?
"What do you take me for? Some kind of big damn hero?"
Sergei Petsho, Voivode and Steward of Inovar, Owner and Masseur Extraordinaire of Magic Hands Massage.
"What, it's for my research, I swear!"
Nigel Whitworth, Gentleman Apothecary
"Here, kid, suck on this and shut up for a while."
Aengus MacAengus Hesperus, Professional Old Person
OOG: Chris Zipeto
Storyteller
- Draknar DoKanen
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17 Jul 2010 19:55 #4
by Draknar DoKanen (Draknar DoKanen)
Skimmel
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Replied by Draknar DoKanen (Draknar DoKanen) on topic Rules Update: Blade Poisons
Correct. Venom / blood grooves have been removed from the game. Blade poisons can be applied to any weapon.
--Sean
--Sean
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- geezer
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18 Jul 2010 12:11 #5
by geezer (geezer)
Edwin Haroldson
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Replied by geezer (geezer) on topic Rules Update: Blade Poisons
<<Blade poisons can be applied to any weapon.>>
All bladed weapons, or all weapons, including blunt and staffs?
All bladed weapons, or all weapons, including blunt and staffs?
Edwin Haroldson
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Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
- Draknar DoKanen
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18 Jul 2010 12:16 #6
by Draknar DoKanen (Draknar DoKanen)
Skimmel
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Replied by Draknar DoKanen (Draknar DoKanen) on topic Rules Update: Blade Poisons
Yes. That was one of the changes that came along with the removal of blood grooves. Blade poisons can now be applied to all weapons, including blunt and staff weapons.
--Sean
--Sean
Skimmel
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