In our attempt to consolidate and streamline the Rulebook, three minor changes are being made to the wordings for some rules (Basically, this will let me completely get rid of a page of the rules that was nothing but exceptions):
Weapon Proficiency:
Old: This damage augmenting skill allows a character to add one to her normal weapon damage with one specified weapon wielded in one specified hand. A character can only learn this skill from someone with a Weapon Proficiency in the same weapon and hand that she wishes to learn it with.
New: This skill allows a character to add one to her damage with one specified Melee or Natural weapon wielded in one specified hand. A character can only learn this skill from someone with a Weapon Proficiency in the same weapon and hand that she wishes to learn it with.
Strength:
Old: With this damage augmenting skill, a character is stronger than a normal person, and can add one to her normal weapon damage, or two to her normal weapon damage if she is wielding a 2HE, 2HB, or Pole-arm weapon. See the Combat section for full details on how much a character may carry / lift.
New: With this skill, a character is stronger than a normal person, and can add one to her Melee, Natural, or Thrown weapon damage, or two to her Melee weapon damage if she is wielding a 2HE, 2HB, or Pole-arm weapon. See the Combat section for full details on how much a character may carry / lift.
Add the following line to Natural Weapons:
"Attacks with Natural weapons are considered Melee attacks."
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Lord Gideon Weaveforger of Kaladonia
Steward of Elvalion
OOG: Geoffrey Schaller |