Changes to in-game areas
- Gallion
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21 Sep 2011 08:06 #1
by Gallion (Gallion)
- James C. Kimball Director, Knight Realms
Changes to in-game areas was created by Gallion (Gallion)
The following changes will take place starting at the next event:
- The building previously used as "The Guard Barracks" is now going to be used as "The Monastery"
- The building previously used as "The Monastery" is now going to be used as "The Barons Manor"
- as a side note, the field with the tower will slowly be transformed into a Baronial Courtyard
- The areas of Draga'Mire and Pendarvin are being swapped.
I will try to make an updated version of the map before the October event.
- The building previously used as "The Guard Barracks" is now going to be used as "The Monastery"
- The building previously used as "The Monastery" is now going to be used as "The Barons Manor"
- as a side note, the field with the tower will slowly be transformed into a Baronial Courtyard
- The areas of Draga'Mire and Pendarvin are being swapped.
I will try to make an updated version of the map before the October event.
- James C. Kimball Director, Knight Realms
- Brunner Von Ritter
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21 Sep 2011 08:20 #2
by Brunner Von Ritter (Martin Bridge)
OOC Name - Martin Bridge
Replied by Brunner Von Ritter (Martin Bridge) on topic Changes to in-game areas
To paraphrase Hans Moleman.
Oh Dear. Ah well, See you in game...
Oh Dear. Ah well, See you in game...
OOC Name - Martin Bridge
- Josephine
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21 Sep 2011 10:13 #3
by Josephine (mferro54)
IG: Josephine Weaveforger,
Carlotta OZ
OOG: Mary Bouchard (nee Ferro)
Replied by Josephine (mferro54) on topic Changes to in-game areas
Sorry, does that mean there is no more guard house?
IG: Josephine Weaveforger,
Carlotta OZ
OOG: Mary Bouchard (nee Ferro)
- Caelvan
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21 Sep 2011 11:37 #4
by Caelvan (Caelvan)
Caelvan Renaith
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Gal'Azin Merikh Tazam
Death's Will
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OOG:
Conor Peckham
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Replied by Caelvan (Caelvan) on topic Changes to in-game areas
^^^ right as I was becoming a guardsmen^^^ (not why i did it)
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Gal'Azin Merikh Tazam
Death's Will
[hr]
OOG:
Conor Peckham
-Marshal
- Winks Sharpthorn
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21 Sep 2011 11:45 #5
by Winks Sharpthorn (Winks)
Replied by Winks Sharpthorn (Winks) on topic Changes to in-game areas
This is just so there's a faster reaction time when the Monastery gets attacked, sin't it?
- GJSchaller
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21 Sep 2011 11:48 #6
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Changes to in-game areas
Or a slower time when the Baron's Manor is attacked...
As James noted, the whole area by there is in the process of being developed, so more buildings will eventually be coming to house more people.
As James noted, the whole area by there is in the process of being developed, so more buildings will eventually be coming to house more people.
- Hadrian Thane
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21 Sep 2011 12:02 #7
by Hadrian Thane (GBino)
Thanks!
/* OOG
* Rob G.
* Rules Marshal, Margrave
*/
Replied by Hadrian Thane (GBino) on topic Re: Re: Changes to in-game areas
Or a slower time when the Baron's Manor is attacked...
Thanks!
/* OOG
* Rob G.
* Rules Marshal, Margrave
*/
- Seámus Aeislin
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21 Sep 2011 22:23 #8
by Seámus Aeislin (Seámus_Aeislin)
Replied by Seámus Aeislin (Seámus_Aeislin) on topic Changes to in-game areas
I have to ask (and I figure someone else was bound to anyway)...
1) Is the Forge moving along with Drega'mire? Or is it going to stay in the same place and be part of what will now be Pendarvin?
2) From an In-Game perspective, are the moves something that is recognized in-game such as in "Oh, there's the new Monastary"; or are we all going to play along as though that is where these swapped locations have always been?
1) Is the Forge moving along with Drega'mire? Or is it going to stay in the same place and be part of what will now be Pendarvin?
2) From an In-Game perspective, are the moves something that is recognized in-game such as in "Oh, there's the new Monastary"; or are we all going to play along as though that is where these swapped locations have always been?
- Gallion
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21 Sep 2011 23:09 #9
by Gallion (Gallion)
- James C. Kimball Director, Knight Realms
Replied by Gallion (Gallion) on topic Changes to in-game areas
There is no longer going to be a guard barracks building.
The moves will play out as if they have always been... suspension of disbelief and the such
The moves will play out as if they have always been... suspension of disbelief and the such
- James C. Kimball Director, Knight Realms
- Seámus Aeislin
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21 Sep 2011 23:20 #10
by Seámus Aeislin (Seámus_Aeislin)
Replied by Seámus Aeislin (Seámus_Aeislin) on topic Changes to in-game areas
I can just see my mutterings IG at stupid o'clock in the evening/morning now... "Gods, I always thought it were a much longer walk from the Monastary ta the inn... An' I must be gettin' used ta all o' those long treks ta Pendarvin..."
- Ehlenathelasa Blacktree
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22 Sep 2011 12:27 #11
by Ehlenathelasa Blacktree (ehlena)
All hunters die. But not today.
OOG Jenna L.
Main: Ehlenathelasa Blacktree
Alt: Hazar Bint Sha'Haban
Alt: Erim Walker [Retired]
Replied by Ehlenathelasa Blacktree (ehlena) on topic Changes to in-game areas
No more guard barracks? Tear
All hunters die. But not today.
OOG Jenna L.
Main: Ehlenathelasa Blacktree
Alt: Hazar Bint Sha'Haban
Alt: Erim Walker [Retired]
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