Rules Update: Weapon Size Categories
- GJSchaller
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- Character is to a person, what carbon is to steel.
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Weapon Sizes
Weapons are broken down in to Size Categories, which determines both the minimum and maximum length the physrep can be, how many hands it takes to wield it, and other factors. The categories are:
Small Weapons: 18" or smaller
One-Handed Weapons: 18" - 42"
Bastard Weapons: 42" - 48"
Two-Handed Weapons" 48"-60"
Pole Arm: 60" - 72"
A weapon's category is set at the moment it is created (when the item card is written), and cannot be changed. If a physrep is on the cusp between two size categories, the category it belongs in is decided when the card is written, and cannot be altered without destroying the IG weapon, and then using the physrep for a new, different weapon (i.e. - you may not choose to carry two cards for the same physrep with different size categories).
- Small Claws fall into the Small Weapons category.
- Large Claws fall into the One-Handed weapons category.
- Spears fall into the Two-Handed size category, but count as Bastard weapons for the purposes of wielding them.
- Staves fall into the Pole Arm size category.
In addition, the following skills have been updated:
Florentine (Continuous)
(None)
This weapon use skill allows a character to wield two weapons simultaneously, one in each hand. One weapon may be of the One-Handed size category or smaller. The second weapon must belong to the Small Weapon size category. This skill also allows a character to fight with a weapon in one hand and a claw or fist (of the appropriate sizes) in the other, if the character is capable of fighting by those means.
Florentine Master (Continuous)
(None)
This weapon use skill allows a character to use the Florentine skill with two weapons of One Handed size class or smaller.
Shatter Weapon (Periodic)
Attack, Melee, Targets Object
This attack skill breaks an opponent’s weapon and renders it useless. You must be wielding a weapon of the same size category or larger than the opponent’s weapon and must strike the opponent’s weapon for this attack to be successful. The opponent can no longer wield the weapon in any manner, and must immediately sheath or drop it.
- GJSchaller
- Platinum Member
- Character is to a person, what carbon is to steel.
- Posts: 10421
- Thank Yous: 1379
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