Whats the difference?
- Kuroda the Mad
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P.S. Dag Weapons are usualy 2-3 times as padded as most boffers
"Archer, you don't want to shoot me. You know me. You know what I'll do to you if you shoot me."
OOG: Zac McCoy
- Elawyn
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Knight Realms is an RP-focused game, however, if you want to fight, you can certainly find it all throughout the weekend. The major difference with KR that I've found is that if you Don't want to fight, you can probably avoid it for the majority of the event and still have plenty to do with the RP aspects.
Fighting can get intense, however, everyone must always fight safely. It's always good to pull one's blows when one can, as none of us are really out to hurt one another - you're blows should not be causing bruising, knocking the wind out of someone, etc. Safety is of primary importance, so if if ever someone feels as if they are being hit particularly hard and unsafely by a particular player, it is there right and responsbility to report that to a Rules marshal who will further investigate the situation. If the unsafe fighting is chronic - as in not just the one time and on a continuous basic - that player will be talked to, eventually will be given Rules Violations, and if the problem still persists, can have their fighting priveliges suspended or revoked. At the start of an event, if you are still concerned with how your fighting style will be percieved, seek out a Rules Marshal ask them in person - then if necessary you can spar and see if you're hitting too hard etc.
In terms of weapons, all weapons must be approved at the event on an individual basis, no exceptions. We cannot tell you if your weapon is legal until a marshal actually checks it out and approves it.
Finally, please remember to sign all of your posts with an OOG name to which we can refer to you by, as per the forum rules. Thanks!
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- Kuroda the Mad
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that should tell you all you need to know about Dag
and to point out, Dag is all about saftey, and the only time someone is hurt is when they miss a step and fall (hehe)
but i must say i cant wait to go to my first event it sounds thrilling!
"Archer, you don't want to shoot me. You know me. You know what I'll do to you if you shoot me."
OOG: Zac McCoy
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Edwin Haroldson
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- Bladesworn
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and most of all if i hit someone full force is that looked down upon
I don't know anything about the fighting or their weapons so there is no way to make a comparison there anyway. I also don't know what you mean by "full force", as that as well is a relative term. Fighting can get intense, however, everyone must always fight safely. It's always good to pull one's blows when one can, as none of us are really out to hurt one another - you're blows should not be causing bruising, knocking the wind out of someone, etc.
I thought I recalled that KR has a rule about the angle/range that you can swing with your hand-held weapon. I forgot if it was 45 to 90 degrees or 60 to 120 degrees of an allowed arc to swing?
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OOG: Paul Y.
- Damien
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I thought I recalled that KR has a rule about the angle/range that you can swing with your hand-held weapon. I forgot if it was 45 to 90 degrees or 60 to 120 degrees of an allowed arc to swing?
Paul, it's in the Online Rulebook in the Combat section under Weapon Combat :
"When using hand-held weapons either thrust or swing the weapon in an arc between 60 and 120 degrees while you attempt to make contact with your target. A weapon strike should never be forceful enough to cause injury or pain."
"As always, safety is a great concern during combat. Do not put excessive force behind your swings. Blows should be easily felt but not leave bruises."
- Birnum Pyre
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There will defiantly be some differences in the combat from what you are use to. A thing that jumped right out at me as a difference is that we different mechanics for hits and how many you can take. I suggest taking a look at the online rulebook in the combat section to see what other differences you can find.
As for using full force swings, as others have stated before me in this thread, we do not use full force. We have players of many ages and sizes as well as some who do not partake in combat at all. When combat is based only on a successful hit, the amount of real life strength behind that swing does not augment the game affect of landing it. So it is in the interest of safety that we have players to pull their blows. Now do not take from that statement that combat is not fast or intense, because I assure you it is. Also many of our players use foam latex weapons. These are far denser than even a standard boffer is, thus it is always the player's responsibility to be safe rather than expecting the gear to act as a buffer.
Hope to see you out at an event soon,
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Brendan O'Hara
- geezer
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Edwin Haroldson
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- Jarons20
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- Kuroda the Mad
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