I got this friend
- Gentleman Jas
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"Any thug can stab and grab, but a perfect scoundrel has panache, you must do it with a wink and a smile."
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That link, while meant for rogues, works jut as well for anyone playing an evil list. Necromancy itself is considered evil, so I think he might want to take a look.
If you took a look at the laws of the barony, it plainly states:So His question to me was if he did go Necro would he be killed on sight as well?
So it might be in his best interest to be less than vocal about his choice in mage sphere choice.None shall practice Necromancy.
Whosoever breaks with this law shall be publicly executed, shall be stripped of all belongings, and upon the decision of the Baron may be exiled or obliterated.
I can honestly tell you that would have to be a 'Find out In Game' scenario.If so let us say he manages to keep his sphere of magic a secret from those who would wish him harm How does he go about learning new spells? Are there even other Necro Players that can teach him or will NPC's be brought in?
All I can say now is good luck to him.
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- Hadrian Thane
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/* OOG
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- Capt Locke
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Don't start as a Necromancer, and talk about it. You'll die, most assuredly.
If you are not dumb about it, it could be interesting.
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- Odo Garaath
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Great way to interact and not be KOS.
"Praise be to Enax, and blessing to his followers."
(Tom Senger )
- GJSchaller
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Travance is a very dangerous town, and no one in their right mind would choose to live there without some sort of skill to protect them (i.e. - a PC class). Claiming to be a commoner will be met with skepticism. Having a cover class, that you can actually do, will help you survive long enough to pick up the more evil skills you want to.
And as Dave said - DON'T TALK ABOUT IT. Not even OOG. Things get overheard accidentally, people slip, and even an honest mistake can't be undone if heard at the wrong time / place. Playing an evil PC is a challenge because of this. The Staff & players will do their best to be fair, but make sure you read up on the policy on PvP before you choose a class that will land you in it.
- Erim Walker
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And as Dave said - DON'T TALK ABOUT IT. Not even OOG. Things get overheard accidentally, people slip, and even an honest mistake can't be undone if heard at the wrong time / place.
This is especially an issue in logistics, where people on their NPC shifts are often present for the behind-the-scenes of shifty IG dealings and then don't have the courtesy not to run their mouths about it.
*coughZOMBIEARMcough*
"Ok we can attack... but if we miss, we'll hit the villagers."
"I'm willing to take that chance!"
Things I am no longer allowed to do in an RPG :
31. The backup trap handler is not whoever has the most HP at the time.
73. Not allowed to name my cudgel Ceremonial Whoopass Stick.
74. My thief's battle cry is not "Run And Live"
[OOG Jenna
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This is especially an issue in logistics, where people on their NPC shifts are often present for the behind-the-scenes of shifty IG dealings and then don't have the courtesy not to run their mouths about it.
General Policies (http://www.knightrealms.com/rulebook/65-policies/283-general-policies.html) wrote: Meta-Gaming
Anytime that you use IG information that you know OOG, but your character does not know IG you are meta-gaming. Any player found to be meta-gaming will receive a Rules Violation and any outcomes of the incident will be reversed.
- Erim Walker
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Anyway, the crux of this is: If you don't want it known IG, you're best off leaving it unknown OOG.
And logistics NPCs, if you do overhear something, STFU!
(I say it with love )
"Ok we can attack... but if we miss, we'll hit the villagers."
"I'm willing to take that chance!"
Things I am no longer allowed to do in an RPG :
31. The backup trap handler is not whoever has the most HP at the time.
73. Not allowed to name my cudgel Ceremonial Whoopass Stick.
74. My thief's battle cry is not "Run And Live"
[OOG Jenna
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I have seen it and been a part of it.
Don't do it!
That is all.
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- GJSchaller
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If at all possible, move yourself to somewhere out of the way, such as Logistics, or an open area where you can see people approaching you if you need to have that discussion. Sometimes it's not possible, but choosing to slip OOG and talk about the rules at 4:00 AM in your cabin while a townsmember is walking by outside is a prime example of why it's a good idea NOT to do that.
- Bladesworn
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Jas... c'mon man... admit it... you're the necro.
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Vassal of Alisandria
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- Gentleman Jas
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"Any thug can stab and grab, but a perfect scoundrel has panache, you must do it with a wink and a smile."
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