New Player for June Event
- Zach Ares
- New Member
- Posts: 1
- Thank Yous: 0
22 Jun 2019 21:28 #1
by Zach Ares (Ares)
New Player for June Event was created by Zach Ares (Ares)
I'm considering coming out to the June event and I have a few questions I didn't see answered on the first page of the New Player Forum or in my review of the rule book and website.
1. Is there no access to potable water on site or is it simply limited/poor tasting?
2. Do the bonuses for using the character creation beta and the bonus for joining during the new player recruitment event in June stack? (yes I'm that guy)
3. How bad are the ticks at your camp?
4. What is starting gear like for a new player?
4A. Can I bring any mundane item I'm proficient in or is there a limit to new player gear?
4B. In the case of thrown weapons am I limited to a set quantity?
4C. Would "arquebus" only apply to long guns or is a catch all title for all gunpowder weapons, including pistols?
5. There is overlap in the sizing of medium and large weapons. Is it possible to wield a 42-48" weapon with either one or two hands without penalty or are weapons fixed as a specific type prior to game on.
6. Who wants to "refer" me for the two extra build?
1. Is there no access to potable water on site or is it simply limited/poor tasting?
2. Do the bonuses for using the character creation beta and the bonus for joining during the new player recruitment event in June stack? (yes I'm that guy)
3. How bad are the ticks at your camp?
4. What is starting gear like for a new player?
4A. Can I bring any mundane item I'm proficient in or is there a limit to new player gear?
4B. In the case of thrown weapons am I limited to a set quantity?
4C. Would "arquebus" only apply to long guns or is a catch all title for all gunpowder weapons, including pistols?
5. There is overlap in the sizing of medium and large weapons. Is it possible to wield a 42-48" weapon with either one or two hands without penalty or are weapons fixed as a specific type prior to game on.
6. Who wants to "refer" me for the two extra build?
- Lois Heimdell
- Administrator
- "All good stories are built on conflict," said the Raven to the Writing Desk.
- Posts: 1227
- Thank Yous: 1026
22 Jun 2019 22:51 #2
by Lois Heimdell (LoisMaxwell)
Replied by Lois Heimdell (LoisMaxwell) on topic New Player for June Event
Hi Zach! Thank you for being so diligent in your reading!
1) There is plenty of access to potable water in the main areas of camp. The inn, the Adventurer's Guild, and logistics all have easy access to it, and most of the outlying sleeping areas are serviced by either a full bathhouse or outdoor spigots. Many people still prefer to bring their own water, but honestly I've been drinking from the tap here for years and never had a problem with it.
2) They do not. The amount in the current character builder is the correct amount.
3) Bad. Get the deep woods bug spray. I've never walked into a building at this game that did not have at least one can they're willing to share if you need to re-apply and are nowhere near or have forgotten your can, though.
4) You are considered to have basic steel versions of anything you have on you, including armor.
4A - Yes, you can bring whatever you have and are considered to have a basic steel version of each armament you are carrying on you.
4B - No, you can have as many as you can physically strap to yourself.
4C - Arquebus refers to all gunpowder weapons. As a side note, they are 99% flintlock pistol style at this game. On occasion we have approved different physreps, but these are done on a case-by-case basis after seeing the physrep in person and discussing it with the player. If you do not have one for this coming game, I can loan you one. You'll have to pick up the caps somewhere else, though - I have no idea where mine got to
5) This one's a little tricky, so let's see if I can explain it without causing more confusion The weapon physrep itself is not fixed as a specific type, but would instead count as two different items. In this case, I would recommend getting item cards for each grip type (even just basic steel, which normally does not require a card). You can use it either one-handed or two-handed, but keep in mind that if you want to "switch" to use the differing damage type or set of skills you need to go through the 5 second roleplay time as if you were drawing a second weapon. You can always put two hands on the grip of a one handed sword, but doing this on its own without two separate cards or going through the roleplay time confers no additional benefit.
1) There is plenty of access to potable water in the main areas of camp. The inn, the Adventurer's Guild, and logistics all have easy access to it, and most of the outlying sleeping areas are serviced by either a full bathhouse or outdoor spigots. Many people still prefer to bring their own water, but honestly I've been drinking from the tap here for years and never had a problem with it.
2) They do not. The amount in the current character builder is the correct amount.
3) Bad. Get the deep woods bug spray. I've never walked into a building at this game that did not have at least one can they're willing to share if you need to re-apply and are nowhere near or have forgotten your can, though.
4) You are considered to have basic steel versions of anything you have on you, including armor.
4A - Yes, you can bring whatever you have and are considered to have a basic steel version of each armament you are carrying on you.
4B - No, you can have as many as you can physically strap to yourself.
4C - Arquebus refers to all gunpowder weapons. As a side note, they are 99% flintlock pistol style at this game. On occasion we have approved different physreps, but these are done on a case-by-case basis after seeing the physrep in person and discussing it with the player. If you do not have one for this coming game, I can loan you one. You'll have to pick up the caps somewhere else, though - I have no idea where mine got to
5) This one's a little tricky, so let's see if I can explain it without causing more confusion The weapon physrep itself is not fixed as a specific type, but would instead count as two different items. In this case, I would recommend getting item cards for each grip type (even just basic steel, which normally does not require a card). You can use it either one-handed or two-handed, but keep in mind that if you want to "switch" to use the differing damage type or set of skills you need to go through the 5 second roleplay time as if you were drawing a second weapon. You can always put two hands on the grip of a one handed sword, but doing this on its own without two separate cards or going through the roleplay time confers no additional benefit.
The following user(s) said Thank You: Nalick (NalickDeMarche), Zach Ares (Ares)
Moderators: Lois Heimdell (LoisMaxwell)
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