Who you are in D&D
20 Feb 2008 17:29 #31
by
LOL so true
Replied by on topic Who you are in D&D
Careful Tom, you don't want to pull agro and have me hit you with a Rules Violation that crits for 2300 build and also has a knockback effect.
Sikkeee I'm just playing with you. Have fun playing WoW until 6 AM and being socially acceptable
Screw WoW with largest tool of insertion possible.
Steve O. might know. He's a large tool
LOL so true
- Liz
- Elite Member
- Posts: 664
- Thank Yous: 173
20 Feb 2008 17:49 - 20 Feb 2008 17:52 #32
by Liz (Liz)
Replied by Liz (Liz) on topic Who you are in D&D
Figures...
You Are A:
True Neutral Human Ranger (3rd Level)
Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 14
Intelligence- 15
Wisdom- 18
Charisma- 15
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil
XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law
XXXXXXXX (
Neutral - XXXXXXXX (
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf
XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard
(-4)
Cleric ---- (-4)
Druid
XX (2)
Fighter --- (-2)
Monk
(-19)
Paladin --- (-17)
Ranger ---- XXXXXX (6)
Rogue
(-6)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
You Are A:
True Neutral Human Ranger (3rd Level)
Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 14
Intelligence- 15
Wisdom- 18
Charisma- 15
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil
XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law
XXXXXXXX (
Neutral - XXXXXXXX (
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf
XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard
(-4)
Cleric ---- (-4)
Druid
XX (2)
Fighter --- (-2)
Monk
(-19)
Paladin --- (-17)
Ranger ---- XXXXXX (6)
Rogue
(-6)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
Last edit: 20 Feb 2008 17:52 by .
- Alexandre Blythewood
- Platinum Member
- Posts: 2122
- Thank Yous: 284
20 Feb 2008 18:46 #33
by Alexandre Blythewood (Eleventh Phoenix)
-Alexandre Blythewood
OOG: Zach Theis
Replied by Alexandre Blythewood (Eleventh Phoenix) on topic Who you are in D&D
Lawful Good Elf Paladin/Wizard (2nd/1st Level)
Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 13
Intelligence- 15
Wisdom- 14
Charisma- 16
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil
XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law
XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf
XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)
Class:
Barbarian - (-23)
Bard
(-17)
Cleric ---- (-6)
Druid
(-13)
Fighter --- (-2)
Monk
(-2)
Paladin --- XX (2)
Ranger ---- XX (2)
Rogue
(-6)
Sorcerer -- (0)
Wizard ---- XX (2)
Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 13
Intelligence- 15
Wisdom- 14
Charisma- 16
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil
XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law
XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf
XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)
Class:
Barbarian - (-23)
Bard
(-17)
Cleric ---- (-6)
Druid
(-13)
Fighter --- (-2)
Monk
(-2)
Paladin --- XX (2)
Ranger ---- XX (2)
Rogue
(-6)
Sorcerer -- (0)
Wizard ---- XX (2)
-Alexandre Blythewood
OOG: Zach Theis
20 Feb 2008 22:41 #34
by
Replied by on topic Who you are in D&D
So many people are lawful and good its LAME. Isn't there another chaotic person out there for me to associate with? I feel lonely now.
- Inajira
- Premium Member
- Posts: 372
- Thank Yous: 22
20 Feb 2008 23:14 #35
by Inajira (Inajira)
Fixed
Angus Grumblegut
Replied by Inajira (Inajira) on topic Who you are in D&D
I feel lonely always.
Fixed
Angus Grumblegut
20 Feb 2008 23:47 #36
by
Replied by on topic Who you are in D&D
ouch, my soul hurts
- Atrus
- Premium Member
- Posts: 304
- Thank Yous: 92
21 Feb 2008 00:00 #37
by Atrus (Atrus)
~Atrus
"Only those who have endured the greatest suffering can become the greatest people."
John
Marshal
Replied by Atrus (Atrus) on topic Who you are in D&D
chaotic evil, human 2 sorceror 2 bard
~Atrus
"Only those who have endured the greatest suffering can become the greatest people."
John
Marshal
- Bellanear
- Premium Member
- Posts: 269
- Thank Yous: 13
21 Feb 2008 15:42 #38
by Bellanear (Alai)
-Bellanear Cyeos
The Alabaster Seal
Guardian of The Ivory Tower
Gavin S.
Replied by Bellanear (Alai) on topic Who you are in D&D
Lawful Good Paladin/Wizard, level 2/2.
The people who show up as chaotic or evil lied to get the result they knew they would get. Same people who are vapid enough to say stuff like "of course I love the woods, I would love to live in the wilderness 4ever!". I'm gonna say 5% of the people who answered stuff in that way actually mean it, the rest just didn't actually think.
Of course, that doesn't include anyone who posted here. Obviously.
The people who show up as chaotic or evil lied to get the result they knew they would get. Same people who are vapid enough to say stuff like "of course I love the woods, I would love to live in the wilderness 4ever!". I'm gonna say 5% of the people who answered stuff in that way actually mean it, the rest just didn't actually think.
Of course, that doesn't include anyone who posted here. Obviously.
-Bellanear Cyeos
The Alabaster Seal
Guardian of The Ivory Tower
Gavin S.
- Liz
- Elite Member
- Posts: 664
- Thank Yous: 173
21 Feb 2008 15:47 #39
by Liz (Liz)
Replied by Liz (Liz) on topic Who you are in D&D
I actually came across some trouble with some questions that seemed to be absolute. One or two should have had a "at times" answer lol. At the same time, I am not surprised with my result. Funniest part is that I never play rangers in DnD. Rogues, Bards, Wizards all the way.
- ziggy
- Junior Member
- Posts: 66
- Thank Yous: 1
25 Feb 2008 04:19 #40
by ziggy (ziggy)
IG: Siegfried Sanierum
OOG: Tom Helbig
Replied by ziggy (ziggy) on topic Who you are in D&D
Chaotic Evil Human Sorcerer (5th Level)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 18
Intelligence- 20
Wisdom- 16
Charisma- 14
I don't think this test is accurate. There's no way I would have chosen to be a sorcerer instead of a wizard with intelligence that high. And anyone who knows me would agree, my strength, wisdom and charisma should be much, much lower.
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 18
Intelligence- 20
Wisdom- 16
Charisma- 14
I don't think this test is accurate. There's no way I would have chosen to be a sorcerer instead of a wizard with intelligence that high. And anyone who knows me would agree, my strength, wisdom and charisma should be much, much lower.
IG: Siegfried Sanierum
OOG: Tom Helbig
25 Feb 2008 13:42 #41
by
Replied by on topic Who you are in D&D
I answered every part of that true and still came out chaotic neutral. I took one of those personality analysis things that says what you should study in college and it came out tied between Artistic and Realistic.Some people are inherently strange.
<-like that guy
<-like that guy
- Damien
- Platinum Member
- Posts: 1096
- Thank Yous: 145
25 Feb 2008 14:48 #42
by Damien (Damien)
I found this test is a lot more accurate if you have 2-3 very very close friends or family members fill it out for you.
Replied by Damien (Damien) on topic Who you are in D&D
I don't think this test is accurate. There's no way I would have chosen to be a sorcerer instead of a wizard with intelligence that high. And anyone who knows me would agree, my strength, wisdom and charisma should be much, much lower.
I found this test is a lot more accurate if you have 2-3 very very close friends or family members fill it out for you.
- Seiya Harnith
- New Member
- Posts: 31
- Thank Yous: 0
18 Apr 2008 16:38 #43
by Seiya Harnith (Seiya Harnith)
We stand together my brothers. We live and die by our blood. No mage will ever change that.
OOG: Daniel "Chance" Osmun
Replied by Seiya Harnith (Seiya Harnith) on topic Who you are in D&D
You Are A:
Chaotic Evil Human Sorcerer (3rd Level)
Ability Scores:
Strength- 13
Dexterity- 18
Constitution- 15
Intelligence- 18
Wisdom- 17
Charisma- 18
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
....W...W...W....W....Wildmage? At least I'm sexy, dexterous, and can woo the ladies.
Chaotic Evil Human Sorcerer (3rd Level)
Ability Scores:
Strength- 13
Dexterity- 18
Constitution- 15
Intelligence- 18
Wisdom- 17
Charisma- 18
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
....W...W...W....W....Wildmage? At least I'm sexy, dexterous, and can woo the ladies.
We stand together my brothers. We live and die by our blood. No mage will ever change that.
OOG: Daniel "Chance" Osmun
- Evadne
- Banned
- Im a Druid
- Posts: 211
- Thank Yous: 1
21 Apr 2008 11:37 #44
by Evadne (Evadne)
Jackie GIBS
Safety Deputy
RP Marshal
Monster Marshal
Rules Marshal
Replied by Evadne (Evadne) on topic Who you are in D&D
You Are A:
Chaotic Good Human Ranger/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 14
Intelligence- 15
Wisdom- 19
Charisma- 17
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXX (14)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil
XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law
XXXXXX (6)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXX (
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf
XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (-2)
Class:
Barbarian - (0)
Bard
XX (2)
Cleric ---- (-6)
Druid
(-21)
Fighter --- (-6)
Monk
(-19)
Paladin --- (-23)
Ranger ---- XXXXXX (6)
Rogue
(-2)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
Chaotic Good Human Ranger/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 14
Intelligence- 15
Wisdom- 19
Charisma- 17
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXX (14)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil
XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law
XXXXXX (6)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXX (
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf
XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (-2)
Class:
Barbarian - (0)
Bard
XX (2)
Cleric ---- (-6)
Druid
(-21)
Fighter --- (-6)
Monk
(-19)
Paladin --- (-23)
Ranger ---- XXXXXX (6)
Rogue
(-2)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
Jackie GIBS
Safety Deputy
RP Marshal
Monster Marshal
Rules Marshal
- Lord Devirr
- Senior Member
- Posts: 168
- Thank Yous: 0
21 Apr 2008 15:39 #45
by Lord Devirr (Eliston)
Replied by Lord Devirr (Eliston) on topic Who you are in D&D
and here i thought you were a druid
- Evadne
- Banned
- Im a Druid
- Posts: 211
- Thank Yous: 1
21 Apr 2008 15:54 #46
by Evadne (Evadne)
Jackie GIBS
Safety Deputy
RP Marshal
Monster Marshal
Rules Marshal
Replied by Evadne (Evadne) on topic Who you are in D&D
I know, I was aiming for that the whole time.
Jackie GIBS
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RP Marshal
Monster Marshal
Rules Marshal
- Janus
- Premium Member
- Posts: 289
- Thank Yous: 0
21 Apr 2008 16:10 #47
by Janus (Janus)
Janus Ivillious
Court Sorcerer of Winterdark
Every man has his own destiny: the only imperative is to follow it, to accept it, no matter where it leads him.
Mike Dennis
RP Marshal
Replied by Janus (Janus) on topic Who you are in D&D
Don't let her fool you, she still is.
Janus Ivillious
Court Sorcerer of Winterdark
Every man has his own destiny: the only imperative is to follow it, to accept it, no matter where it leads him.
Mike Dennis
RP Marshal
- Sister Danae
- Senior Member
- Posts: 161
- Thank Yous: 55
21 Apr 2008 17:43 #48
by Sister Danae (Danae)
Replied by Sister Danae (Danae) on topic Who you are in D&D
Chaotic Neutral Human Bard/Sorcerer (1st/1st Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 14
Wisdom- 16
Charisma- 18
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil
XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Law & Chaos:
Law
XXX (3)
Neutral - XXXXXXXX (
Chaos --- XXXXXXXXXXXXXX (14)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXXX (9)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XX (2)
Elf
XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (-2)
Class:
Barbarian - (-2)
Bard
XXXXXX (6)
Cleric ---- (-4)
Druid
(-4)
Fighter --- (-4)
Monk
(-17)
Paladin --- (-25)
Ranger ---- (0)
Rogue
XX (2)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 14
Wisdom- 16
Charisma- 18
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil
XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Law & Chaos:
Law
XXX (3)
Neutral - XXXXXXXX (
Chaos --- XXXXXXXXXXXXXX (14)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXXX (9)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XX (2)
Elf
XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (-2)
Class:
Barbarian - (-2)
Bard
XXXXXX (6)
Cleric ---- (-4)
Druid
(-4)
Fighter --- (-4)
Monk
(-17)
Paladin --- (-25)
Ranger ---- (0)
Rogue
XX (2)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
Moderators: Lois Heimdell (LoisMaxwell)
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