Rules Update: Blindness effects & cures, Languages

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02 Dec 2009 20:38 #1 by GJSchaller (GJSchaller)
Rules Update: Blindness effects & cures, Languages was created by GJSchaller (GJSchaller)
The following effects have their effect shortened to 1 minute:

Mage Spell (Illusion): Blind
Mage Spell (Warlock): Blindness
Druid Spell (Tempest): Blinding Fog
Priest Prayer (Darkness): Cause Blindness
Alchemy (Poison): Blindness Poison
Dark Elf Racial Skill: Blinding Darkness
Tao Skill: Crane Style

The Priest Prayer "Luminescent Beam" (Light, 4th Rank) is untouched.

The following healing abilities have been updated as follows:

Healer Ability: Cure Sensory Ailment - "This ability removes an effect that deprives the recipient of a sense."  (Was also listed as "Cure Sensory Affliction" - this has been changed to make it consistent.)
Purification Prayer: Restore Sensory Ability - "This prayer removes an effect that deprives the recipient of a sense."

[hr]

The following text is being added to the Language rules:

Please note that there are no rules mechanics for speaking out loud in another language at Knight Realms.  It is impossible to prevent someone from hearing another player speaking in a language they cannot understand In-Game (and then metagaming), especially when the listener is hidden, nearby but out of sight, or otherwise unknown to the speaker.  Because of this, it is assumed at all times that anything you say In-Game is understood by anyone that hears it, no matter what In-Game language you say it in, with the exception of spell verbals as outlined in the Rulebook.

While we realize this may be difficult to Role-Play, this will prevent issues of misunderstanding, metagaming, etc. that could ruin the game for all parties involved.



Lord Gideon Weaveforger of Kaladonia
Steward of Elvalion
OOG: Geoffrey Schaller
Moderators: Lois Heimdell (LoisMaxwell)
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