Rules Update: Restraining Items, Quickbind

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27 Dec 2009 19:54 - 27 Dec 2009 19:58 #1 by GJSchaller (GJSchaller)
Rules Update: Restraining Items, Quickbind was created by GJSchaller (GJSchaller)
Chain and Rope have been dropped as smithing items.  They have functionally been replaced by the items, below.

The following items have been added / updated:

Leather Restraints: (5 Units leather, 1 CP)
Leather Restraints are simple strips of leather that can be used to tie the hands or feet (you can apply one set to each if you have two of them). It takes thirty seconds to bind a set of limbs with leather bindings, during which the target must be immobile and the binder uninterrupted.  A character can break out of the restraints using the skill Escape Restraints, or after thirty seconds of uninterrupted RP with Str +2 or greater.  Another character with an edged weapon can cut leather restraints instantly.  A set of leather restraints can only be used once, they are destroyed when they are removed or escaped from.

Manacles: (10 units metal, 2 CP)
Manacles are designed to bind a person, using a simple pin system as a lock. It takes ten seconds to bind a set of limbs with manacles, during which the target must be immobile and the binder uninterrupted. A character can only break out of manacles with the Escape Restraints skill.  Another character can remove the manacles with 10 seconds of uninterrupted RP.

[hr]

The following skills have been updated:

Quick Bind (Periodic)
This skill allows a character to instantly bind and gag an opponent using nearby commonly available materials. You must tag the opponent on both shoulders with your hands to strike with this skill.  The opponent is bound by the hands and feet and gagged, rendered completely immobile and unable to speak. The bindings can be cut loose with an edged weapon, broken loose by the opponent if she has Strength +4 or greater, or slipped out of by the opponent if she has the skill Escape Restraints.


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Last edit: 27 Dec 2009 19:58 by .
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27 Dec 2009 20:28 #2 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Restraining Items, Quickbind
These updates have been made in the Online Rulebook.


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28 Dec 2009 01:30 #3 by Odo Garaath (Odo)
Replied by Odo Garaath (Odo) on topic Rules Update: Restraining Items, Quickbind
If I have a chain item card, can it be changed over to the new items for it's purpose?

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28 Dec 2009 07:04 #4 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Restraining Items, Quickbind
Yes, bring it in, and I'll swap it out at the event.


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28 Dec 2009 16:14 - 28 Dec 2009 16:21 #5 by Malyc (Malyc)
Replied by Malyc (Malyc) on topic Rules Update: Restraining Items, Quickbind
Is leather available enough that creating a set of easily escapable and one time use leather restraints would actually be a viable option?  Is this worth actually making a card up for?  

I mean, given the material and creation costs, there is no reason to spend anything to create leather restraints when manacles are an option.  Unless I am missing something here.

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Last edit: 28 Dec 2009 16:21 by .
28 Dec 2009 16:37 #6 by Alexandre Blythewood (Eleventh Phoenix)
Replied by Alexandre Blythewood (Eleventh Phoenix) on topic Rules Update: Restraining Items, Quickbind
I'll save a Marshal the trouble

Basic Materials

Basic materials are common and plentiful, and it is assumed a smith has access to them at all times. Units of basic materials do not need to be purchased, paid for, or tracked.


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28 Dec 2009 16:49 #7 by Malyc (Malyc)
Replied by Malyc (Malyc) on topic Rules Update: Restraining Items, Quickbind
If that is true, then the only difference is time of creation, and build cost to create.  In which case, leather restraints still seem superfluous, given that manacles are permanent, and leather restraints are one time use.  I'm just not seeing why someone would create them.

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28 Dec 2009 18:24 #8 by Odo Garaath (Odo)
Replied by Odo Garaath (Odo) on topic Rules Update: Restraining Items, Quickbind
Easier physreps to carry? Cheap way to bind people?

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28 Dec 2009 18:53 #9 by geezer (geezer)
Replied by geezer (geezer) on topic Rules Update: Restraining Items, Quickbind
If the manacles have a locking mechanism, is it harder to escape from them?

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28 Dec 2009 19:23 #10 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: Restraining Items, Quickbind
Leather Restraints cost less time and CP, and therefore less money to make - 5sp vs 10sp / 1 Gold.  At higher levels, it's not a big difference, but for beginning characters, that can be a lot, for both the crafting Smith to make them, and the purchasing character.


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