Rules Update: End of Combat, End of Battle, and Surprise

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07 Jun 2010 21:50 #1 by GJSchaller (GJSchaller)
Rules Update: End of Combat, End of Battle, and Surprise was created by GJSchaller (GJSchaller)
Battle, Combat, and Surprise

Some effects may only be used in or out of combat.  Other effects last the length of a battle.  Both conditions have definitions within the rules of Knight Realms for consistency.

A character is considered to be in combat if she makes an attack other than a surprise attack or if she is struck by or defends against the attack of another by any means.  Being in combat lasts until one minute has passed from the last action that put her in combat.

A character can make a surprise attack (a skill requiring surprise) only if she is not currently in combat.

A battle lasts until a character cannot see or hear the activity of combat for ten minutes.

A character that is Imprisoned does not count time towards being out of combat or the end of a battle while in this state.

[hr]

The Surprise part hasn't changed in intent, but is now included with the End of Combat / Battle for ease of use.


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07 Jun 2010 23:11 #2 by geezer (geezer)
Replied by geezer (geezer) on topic Rules Update: End of Combat, End of Battle, and Surprise
Does "Encase in Ice" function as "Impriosn" for this purpose?

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08 Jun 2010 06:36 #3 by Woolsey Bysmor (Osred)
Replied by Woolsey Bysmor (Osred) on topic Rules Update: End of Combat, End of Battle, and Surprise
Yes

Encase with Ice
6 MP; Traits: Attack, Ranged
This spell surrounds a being in a block of ice, Imprisoning them for a duration of 15 minutes.  The being’s life is completely suspended while encased, including the passage of its death count.



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08 Jun 2010 19:34 #4 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: End of Combat, End of Battle, and Surprise
This has been entered into the Online Rulebook.


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26 Oct 2010 01:40 #5 by Radu Dragovic (Radu Dragovic)
Replied by Radu Dragovic (Radu Dragovic) on topic Rules Update: End of Combat, End of Battle, and Surprise
Under what?

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26 Oct 2010 07:07 #6 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: End of Combat, End of Battle, and Surprise
The "Combat" section of the Rulebook.


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27 Oct 2010 20:02 #7 by Tim P (OrganicGolem)
Replied by Tim P (OrganicGolem) on topic Rules Update: End of Combat, End of Battle, and Surprise
I'm pretty sure I'm in the right, but I want to make sure 100% what I'm doing is by the rules:
I call spirit of the dragon, I engage in combat and blow a whole bunch of Sith glyphs, and drop back to where I'm not getting any attacks called on me... I wait 1 minute + the time to recharge glyphs, but not longer than (or equal to) 10 minutes before going back into combat... my spirit of the dragon is still active for that whole duration correct?

[hr]
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27 Oct 2010 21:20 #8 by Radu Dragovic (Radu Dragovic)
Replied by Radu Dragovic (Radu Dragovic) on topic Rules Update: End of Combat, End of Battle, and Surprise
If you leave combat to charge your glyphs which will have to be ten minutes at a minimum, then your Sotd is over.

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27 Oct 2010 21:51 #9 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: End of Combat, End of Battle, and Surprise
Jeff, your information is not correct.

Tim, yes.  If you can avoid combat for a full minute, then spend the time recharging them, but less than 10 minutes, your Spirit is fine.  Even if you spend longer than 10 minutes recharging, but are still within sight & hearing of the battle, your Spirit will be good to go.


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28 Oct 2010 04:37 #10 by Radu Dragovic (Radu Dragovic)
Replied by Radu Dragovic (Radu Dragovic) on topic Rules Update: End of Combat, End of Battle, and Surprise
You must not be in combat when recharging your Glyph's, so according to the combat rules:

State of Combat, Battle, and Surprise
Some effects may only be used in or out of combat.  Other effects last the length of a battle.  Both conditions have definitions within the rules of Knight Realms for consistency.

A character is considered to be in combat if she makes an attack other than a surprise attack or if she is struck by or defends against the attack of another by any means.  Being in combat lasts until one minute has passed from the last action that put her in combat.

A character can make a surprise attack (a skill requiring surprise) only if she is not currently in combat.

A battle lasts until a character cannot see or hear the activity of combat for ten minutes.

A character that is Imprisoned (per the trait) does not count time towards being out of combat or the end of a battle while in this state.

The third one sates it simple, you must leave the area to re-charge your Glyph but by then you will be out of combat and your Spirit will have dropping, The current Sith list states:

This will take 15 second of concentration per rank of the Glyph. This concentration must be done in a non-combat situation.

You can not simple back out of combat to recharge, this applies to all skills that require you to not be in combat to use them. So Geoff its seems you need to put more quote and rules referances up to over ride this.


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28 Oct 2010 11:43 #11 by Lois Heimdell (LoisMaxwell)
Replied by Lois Heimdell (LoisMaxwell) on topic Rules Update: End of Combat, End of Battle, and Surprise

Being in combat lasts until one minute has passed from the last action that put her in combat.


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28 Oct 2010 14:03 #12 by THENPC (THENPC)
Replied by THENPC (THENPC) on topic Rules Update: End of Combat, End of Battle, and Surprise
There is a subtle, yet important difference between 'combat' and 'battle' by the rules.
This was done intentionally so that we could use those two terms to mean different things game mechanically.

In fact, the first line Jeff bolded illustrates this well.
A battle lasts until the character cannot see or hear the activity of combat for 10 minutes.

Combat, is defined in Jeff's post by the line Cassie quoted, and the line before that:
A character is considered to be in combat if she makes an attack other than a surprise attack or if she is struck by or defends against the attack of another by any means.  Being in combat lasts until one minute has passed from the last action that put her in combat.

It does not state one must leave the battle to charge a glyph, only be out of combat.
Spirit of the Dragon, however, lasts until 'the end of the battle'.

That being the case, Geoff's ruling is the correct one.




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28 Oct 2010 16:57 #13 by Radu Dragovic (Radu Dragovic)
Replied by Radu Dragovic (Radu Dragovic) on topic Rules Update: End of Combat, End of Battle, and Surprise
Interesting, I re-read it several times. So even though I enter combat and have melee swirling around me as long as I have not gotten hit or hit someone is a sense, I am in a non combat situation to charge my Dragoon Master List Glyphs. Now I understand the complaints.

Thanks Vince for the help now I see it.

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28 Oct 2010 21:26 #14 by Keith_Stratton (Keith_Stratton)
Replied by Keith_Stratton (Keith_Stratton) on topic Rules Update: End of Combat, End of Battle, and Surprise
I think it's intended more to fall into line with the use of surprise skills, like Waylay and assassin tag skills.

If you're in a melee and don't have to take any action to defend yourself at all for a full minute, the other guy is doing it wrong.

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