Race Rules (at long last)
- Paige
- Senior Member
- Est July, 1202
- Posts: 124
- Thank Yous: 1
Templar Paige N. Merlot Darkheart of the Kindred Oak
"Act not in hatred or in spite
Even if it means your life"
Heather ~OOG Human
- Jacob Kanane
- Premium Member
- Posts: 411
- Thank Yous: 3
I could swear it says this in the first couple pages, but not one seems to notice it, so maybe I'm crazy. But the answer to Skimmel's question is that if a profession doesn't appear as a Starting profession, but is not Penalized or Prohibited, you can acquire it as a secondary (tertiary, whatever) profession for the normal cost of 10 build.
Matt White answered this question on the first page of this thread.
Brother Jacob Kanane
Templar of the Order of the Mailed Fist
(oog) Rob Irving
- Alexandre Blythewood
- Platinum Member
- Posts: 2122
- Thank Yous: 284
-Alexandre Blythewood
OOG: Zach Theis
- Lord Renaudierre
- Elite Member
- Posts: 950
- Thank Yous: 1
The online rulebook race section is not updated properly yet. You have to go by what is in the download. I've started updating the pages but this always causes errors to appear, which I then have to go back and fix. When I have updated everything affected by the rule update and eliminated any errors, I say so in the rule update thread as well as the online rulebook thread in the rules question forum. This is how it always goes and if you notice the first page shows the last update to the online rulebook as being back in feb. I'm usually pretty fast at getting rules updates integrated, but this is a big one that affects *a lot* of pages. Cut me some slack
Zach,
I dont know how plot wants to handle that. For existing gypsies, I woud say it is optional to keep if you want, but you may remove it if you like. All new ones will not have the curses.
In service to Kormyre,
Lord Alexander Renaudierre of Frostguard
~~~
Roy S.
- Lord Renaudierre
- Elite Member
- Posts: 950
- Thank Yous: 1
Role-play requirements are required and anyone not playing them could face a rules violation. So yea, role-play requirements were always problematic and there was no specific way to enforce them. By identifying the two most crucial RP points for each race, now there is a way. Everyone should RP the race according to the paragraphs describing the races, but those two role-play requirements are set in stone per say. It was never intended to have people play a race and then completely ignore the racial role-play associated with it as has been done for far too long now.
If a player wants to play a character and role-play it without restrictions, they should play a human. Thats one of the biggest strengths of being a plan old human.
I wonder what high elf you are talking about...
In service to Kormyre,
Lord Alexander Renaudierre of Frostguard
~~~
Roy S.
- Fogrom
- Platinum Member
- Posts: 1451
- Thank Yous: 70
1. As Roy discussed to some extent previously, the intent behind the two RP requirements is that they will now be the things strictly enforced. The rest of the details should be role-played as well, but there's some latitude with them. The reason for doing it this way is two-fold. One, as Roy said, the sheer number of requirements that existed before made enforcement nearly impossible. Two, the distribution of requirements wasn't balanced, which left some races significantly weaker than others based on their need to role-play more potentially self-destructive or problematic traits than other races. Now everyone has two of them, and if you're going to breach one you'll get an RV first and a chance to make your case to the Character Officer later.
2. The penalized and prohibited professions concept is now the primary balancing factor between the races. Some of the old, classic statistical detriments were kept, but in general we switched to a system where access to professions is the big dividing line.
To create some rhyme and reason to the process, I put together a spreadsheet which I used to tally the build value of a race's benefits and a percentage value of the skill list (since you still have to pay build for them, they aren't a straight build gift for your PC). I also factored in discounted skills, such as the cheap Strength +1 that appears on some lists. I then started with a default selection of twelve starting professions, and for some races scored them with a significant detriment value for having only six. Next I valued the statistical detriments we were keeping, such as reduced BP or Weakness vs. Poison. Finally I took whatever balance of build remained and began assigning professions to the penalized and prohibited categories. Professions were recognized as being major (e.g., Mage) or minor (e.g., Scholar), with majors being worth more if you had penalized or no access to them. Then with some final tweaking here and there, we reached a point of relative balance between the races.
The most important thing, I guess, to understand about the starting, penalized, and prohibited professions lists is that they're serving a balancing purpose, and therefore not all likely or even plausible combinations are allowed or ruled out - it depends on what we needed to do to balance that race to a zero sum benefit. As with most profession lists, where you could always make the case the list should have additional skills 'because they makes sense', or argue that other skills aren't a perfect match, at some point you just say that it's close enough, because the desire to balance things in terms of fair rules and the desire to balance things aesthetically are competing agendas.
That's not to suggest that what is here is perfect just as it is, but that we have to accept that it will never be perfect in everyone's eyes, and probably not even in our own. As always, if some things reveal themselves to be terrible ideas in the near future, we can tweak the system as needed.
Matt White
- geezer
- Platinum Member
- Posts: 4349
- Thank Yous: 448
Edwin Haroldson
Loremaster
Master of the Mages' Guild
An ethical person does the right thing when no one is watching.
OOG - Charlie Spiegel - Kitchen Marshal
"War is a matter of vital importance to the State..."
- Silverbow Patriarch
- Elite Member
- Posts: 830
- Thank Yous: 346
I also suppose that a High Elf can be a priest or cleric as long as the class it not the character's first class...
OOC:
Norm B
Lord Ardin Silverbow
Lord of Pendarvin
"While others succumb, we overcome."
-Silverbow Motto
OOG: Norm B
Safety Deputy
"When I think of the greatness of my job and realize that I am what I am, I am amazed, but on reflection, who is as good as I am? I know of no one."
-George Patton(I wish Ardin had said this first)
- Erdrick
- Platinum Member
- Posts: 2147
- Thank Yous: 161
I suppose that the extra commodity card required for the lifestyle build no longer applies...
I also suppose that a High Elf can be a priest or cleric as long as the class it not the character's first class...
OOC:
Norm B
This is correct, which should answer your question Heather. You can dual class cleric with no issues, you just cannot start as one. Should your character have previously started as a cleric it would be grandfathered and since it is not penalized or prohibited it will not cost any extra build.
Lord Erdrick Brightstar
Guardian of Belladeen
(Samuel Roberts)
- Liz
- Elite Member
- Posts: 664
- Thank Yous: 173
- Jurgur'mosh Goretusk
- Premium Member
- Posts: 295
- Thank Yous: 20
and
On the satyr professions list i did not see Chaos warrior under and of the three types of professions(Starting,Penalized,Prohibited), and i was wondering if you could play one?
Jurgur'mosh GoreTusk
free orc
(OOG-Matt F)
- JoDios
- Elite Member
- That guy with the muffin hat.
- Posts: 717
- Thank Yous: 0
OOG: Jo
- Lord Renaudierre
- Elite Member
- Posts: 950
- Thank Yous: 1
Starting Professions: These are the only professions the race may start as.
Prohibited Professions: These are the only professions the race may never, under any circumstance, learn. Neither James, nor the CCO can override these. Think of it like this, you can't get the Director to say "your slay does 500 max, while everyone else still does 400." Its the same thing here.
All other Professions: These may be learned any time after character creation. Penalized professions are a part of this group, they simply cost slightly more.
In service to Kormyre,
Lord Alexander Renaudierre of Frostguard
~~~
Roy S.
- Jurgur'mosh Goretusk
- Premium Member
- Posts: 295
- Thank Yous: 20
Jurgur'mosh GoreTusk
free orc
(OOG-Matt F)
- Birnum Pyre
- Elite Member
- Posts: 531
- Thank Yous: 1
OOG:
Brendan O'Hara
- Fogrom
- Platinum Member
- Posts: 1451
- Thank Yous: 70
For example, Matt's PC is changing from Kormyrian to Coast Haven. This changes his entire race, and so yes, he can spend available build on racial skills before the event begins. He has the most flexible option because his previous race doesn't have a skill list, so there's no way for us to say, x amount of build is what you spent before and can spend now.
If your PC had a racial skill that is now gone, you can respend that build immediately, on a racial skill if possible or on a profession skill otherwise.
Other changes will be handled on as limited a basis as is possible. While we want to accommodate everyone adapting their characters to the new rules in a way that they like, this is not an opportunity to rewrite your PCs. That's the spirit behind what will be allowed and what won't.
Matt White
- Jurgur'mosh Goretusk
- Premium Member
- Posts: 295
- Thank Yous: 20
Jurgur'mosh GoreTusk
free orc
(OOG-Matt F)
- Liz
- Elite Member
- Posts: 664
- Thank Yous: 173
- Fogrom
- Platinum Member
- Posts: 1451
- Thank Yous: 70
In any event, the promo skill is not dependent on your starting class any more, so as long as you had the pre-reqs you'd be fine. And if you didn't, we'd let you keep the skill on the condition that you'd work toward the pre-reqs with your next-earned build.
Matt White
- Alexandre Blythewood
- Platinum Member
- Posts: 2122
- Thank Yous: 284
-Alexandre Blythewood
OOG: Zach Theis
- Inajira
- Premium Member
- Posts: 372
- Thank Yous: 22
Make sense?
Angus Grumblegut
- Fogrom
- Platinum Member
- Posts: 1451
- Thank Yous: 70
Matt White
- Bladesworn
- Platinum Member
- Posts: 1941
- Thank Yous: 238
Professions have undergone numerous changes over the past couple of years, and we have them where we like them, for the most part.
All you need to do is get rid of Psions and then you'll be totally happy, right?
As for Promo and 120 build... the 120 build is the total overall amount of build your character has, not that amount in just 1 profession, correct?
IG: Tyran Radley
Vassal of Alisandria
OOG: Paul Y.
- Erdrick
- Platinum Member
- Posts: 2147
- Thank Yous: 161
100 build spent without dual classing (does not count higher lists).
120 build spent on said class.
Simple examples
10th level mage (can get promo skill)
10th level mage with valence higher list (can get promo skill)
10th level mage/swash combination (cannot get promo skill for either lists)
25 level mage/swash combo with 200 build spent on the mage list (can get mage promo)
25 level mage swash combo with 120 build spent on mage and 130 spent on swash (can get either promo).
and so on.
Lord Erdrick Brightstar
Guardian of Belladeen
(Samuel Roberts)
- Fogrom
- Platinum Member
- Posts: 1451
- Thank Yous: 70
All you need to do is get rid of Psions and then you'll be totally happy, right?
I would gladly trade that one change for all the rest under consideration, yes. People sometimes joke (and sometimes they aren't joking) that I'm secretly the person that really runs KR. Look no further than the continued existence of the Psion profession if you want to know who really runs Bartertown...
Matt White
- THENPC
- Platinum Member
- Assassins Do It From Behind
- Posts: 1185
- Thank Yous: 126
Look no further than the continued existence of the Psion profession if you want to know who really runs Bartertown...
So does that makes James the midget or the giant brute?
- Odo Garaath
- Platinum Member
- Back and Ready For More!
- Posts: 1968
- Thank Yous: 12
Look no further than the continued existence of the Psion profession if you want to know who really runs Bartertown...
So does that makes James the midget or the giant brute?
I always thought that James was Aunty Entity.
"Praise be to Enax, and blessing to his followers."
(Tom Senger )
- Alexandre Blythewood
- Platinum Member
- Posts: 2122
- Thank Yous: 284
-Alexandre Blythewood
OOG: Zach Theis
- Erdrick
- Platinum Member
- Posts: 2147
- Thank Yous: 161
To get a promotional skill you must fit either one of two categories.
100 build spent without dual classing (does not count higher lists).
120 build spent on said class.
Simple examples
10th level mage (can get promo skill)
10th level mage with valence higher list (can get promo skill)
10th level mage/swash combination (cannot get promo skill for either lists)
25 level mage/swash combo with 200 build spent on the mage list (can get mage promo)
25 level mage swash combo with 120 build spent on mage and 130 spent on swash (can get either promo).
and so on.
Just wanted to point out in my above poorly worded example. The (does not count higher lists). comment was meant that buying a higher list does not count as dual classing. So a 10th level mage that has 30 build in valence and 70 on the mage list can get his promo.
Lord Erdrick Brightstar
Guardian of Belladeen
(Samuel Roberts)
- Tim P
- Elite Member
- Posts: 720
- Thank Yous: 379
[hr]
-Tim P
Random Image
Random Quote
~A group of adventurers discover some giant mushrooms~
Drumbadon: "Mmm, I wonder what they taste like."
Hiro: "I don't think that's a good idea."
Drumbadon: "Oh yeah?! And why not?"
Hiro: "They're half as big as you, and bright orange."