Rules Update: New Skill Traits
- Ardentfyre
- Elite Member
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29 Aug 2011 09:20 #1
by Ardentfyre (Ardentfyre)
Rules Update: New Skill Traits was created by Ardentfyre (Ardentfyre)
If you have any questions, feel free to post here.
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Natural
This is a modifier to existing latent abilities. Abilities with the Natural trait added to them may be stacked without restriction, as if they were periodic skills - they bypass the normal stacking limitations due to their inherent nature within the character or item they are contained in.
Lethal
This ability places the target into the Critical stage of health. Some abilities do a maximum amount of damage - if the target has more body than this amount, they do not fall into the Critical stage.
Knock Back
This ability moves the target 10 feet in the direction specified by the skill. No hold is called during movement. The target will stop if they meet a solid wall or other (OOG) immovable object. Another character may not interfere with the target's movement in any way.
Piercing
Defenses with the Latent trait may not be used against an attack with this trait.
The Valence Spell "Resist" has been modified as follows:
"This defense will protect the recipient from any one attack, including attacks with the Piercing trait."
[hr]
Natural
This is a modifier to existing latent abilities. Abilities with the Natural trait added to them may be stacked without restriction, as if they were periodic skills - they bypass the normal stacking limitations due to their inherent nature within the character or item they are contained in.
Lethal
This ability places the target into the Critical stage of health. Some abilities do a maximum amount of damage - if the target has more body than this amount, they do not fall into the Critical stage.
Knock Back
This ability moves the target 10 feet in the direction specified by the skill. No hold is called during movement. The target will stop if they meet a solid wall or other (OOG) immovable object. Another character may not interfere with the target's movement in any way.
Piercing
Defenses with the Latent trait may not be used against an attack with this trait.
The Valence Spell "Resist" has been modified as follows:
"This defense will protect the recipient from any one attack, including attacks with the Piercing trait."
- GJSchaller
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29 Aug 2011 16:54 #2
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: New Skill Traits
These have been updated in the Online Rulebook. The new traits will be added to the appropriate abilities later this week, as time permits.
- rivanyasi
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29 Aug 2011 22:05 #3
by rivanyasi (rivanyasi)
Replied by rivanyasi (rivanyasi) on topic Rules Update: New Skill Traits
Question about the Knock Back trait: What happens if you hit an OOG movable object? Player, table, window...
- GJSchaller
- Platinum Member
- Character is to a person, what carbon is to steel.
- Posts: 10421
- Thank Yous: 1379
29 Aug 2011 22:20 #4
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Rules Update: New Skill Traits
A player is a character, or they are OOG, so they cannot stop your movement.
A window is not moveable - you wouldn't stop mid-hurl to open it, and then pass through it.
A table, chair, or other moveable object will not impede your movement, so you keep going past it. OOG safety comes first (Don't break or jump on the table OOG), but otherwise fulfill the intent of the rule - moving back 10 feet - to the best of your ability.
A window is not moveable - you wouldn't stop mid-hurl to open it, and then pass through it.
A table, chair, or other moveable object will not impede your movement, so you keep going past it. OOG safety comes first (Don't break or jump on the table OOG), but otherwise fulfill the intent of the rule - moving back 10 feet - to the best of your ability.
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