Rules Update: Berserkers & Celts
- GJSchaller
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- Break Limb now costs 5 build.
- Critical Attack has been replaced with Puncture Armor, at the same cost.
- The skill Throw has had Brawling dropped as a pre-requisite.
The Celt racial skill Highland Rage has been dropped, and replaced with Berserker Rage at the same cost.
Berserker Rage has been updated as follows:
Berserker Rage (Periodic)
Skill (Periodic), Rage
With this skill a character can launch into a lethal fit of rage. When this skill is used, the character gains twenty Body Points and +2 Strength for ten minutes. While under the effects of Berserker Rage, the character is immune to all effects with the Mental, Social, Pain, and Fear traits, both beneficial and harmful. In addition, the character is immune to the skill Waylay. While under the effects of this skill, the character may only use abilities with the Melee trait. Communication of any sort is impossible when a character is under the effects of Berserker Rage. The character will battle all enemies until they have fallen. While under the effects of Berserker Rage, the character will consider anyone who targets her with an ability to be an enemy and will immediately attack someone who does so. The character does not snap out of Berserker Rage until the ten minutes have expired, or all enemies have fallen. When Berserker Rage ends, the character is Dazed for 5 minutes.
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- rivanyasi
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Communication of any sort is impossible when a character is under the effects of Berserker Rage.
Does this also prevents the user of Berserker Rage from using certain effects, maybe Social or Voice or some other kind of effect, or is the communication barrier one-way?
- nyle
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- GJSchaller
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Nate: Think about that for a minute. A raging, frothing berserker is going to stop and flirt with someone for 60 seconds to use Charm on them?
- Ekatarina McKraegar
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Nate: Think about that for a minute. A raging, frothing berserker is going to stop and flirt with someone for 60 seconds to use Charm on them?
Depends on how he wants to rage...
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- rivanyasi
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I'm getting clarification on exact game mechanical wording for this in the meantime.
- Ded Dawg O'Doul
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One you're enraged, your only desire is to kill all opponents. There is no preparation, no thinking - you battle all opponents until they are down, or you are. Your character is not in any mental state to concentrate on a song.
I'm getting clarification on exact game mechanical wording for this in the meantime.
Just a thought from a distance . If a berserker is in full rage how would he/she know the difference between friend or foe? Wouldn't they deem anyone with weapon at hand a danger to them and thus the lust says KILL,KILLKILL KILL KILL until slain or exhausted
This puts the Rager at odds with everybody, and his friends can either throw down their weapons or fight to defend themselves .
For every win for a rager there has to be a loss
Is there a time frame on Rage?
Again just my 2C
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- GJSchaller
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The change is worded such that the skill is actually worthwhile to use - once all of your opponents are down, you snap out of the rage, or 10 minutes, which ever comes first. Of course, if someone tries to help you... they've just targeted you, so you now consider them an enemy.
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"While under the effects of this skill, the character may only use abilities with the Melee trait."
Original post will be edited to include this.
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