Next set of Rules Changes
- Alexandre Blythewood
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Jack wrote: Because Visigalis is a neutral deity Anoint and Resist Good/Evil will not work on any prayers cast by Visigalis.
This is incorrect. Anoint will protect against any casted effect that would drop you into serious or critical, without regard for its source or alignment.
-Alexandre Blythewood
OOG: Zach Theis
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Tobar wrote: This is incorrect. Anoint will protect against any casted effect that would drop you into serious or critical, without regard for its source or alignment.
Zach, he was talking about Anoint off of Divine Ceremonialist that protects against an opposite alignment attack.
We have another case of two abilities with the same name.......
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-Tim P
- Alexandre Blythewood
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-Alexandre Blythewood
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- Caldor Eirson
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Father Osred wrote: Changes that will go into affect at the conclusion of this weekend
We are telling everyone now so that they can properly respend build based on these changes
Consecrate will be removed as a prayer and will now be a continuous skill. It will cost 1 build for Priests and Clerics and 2 build for Scholars.
Consecrate
Traits: Divine, Continuous
This ability can be used to create a holy symbol, holy water, or to bless other objects used in mass rites. In addition, it can be used to baptize a willing character to the caster's deity. Using this ability on a Font of the appropriate pantheon or deity allows the priest to create one vial of Holy Water. A character may only create one vial of Holy Water an event, regardless of the number of fonts she has access to.
So say someone made this change on their sheet, as suggested, but realized they now have no rank 1 Sacrament spells. Will that person be allowed to fill it in retroactively and/or at the next event without loosing access to their higher level Sacrament spells? Given that the prayers are self taught, no lesson would have been involved anyway.
As long as you pick up another Rank 1 Sacrament, it should be fine, if there is a problem, come see me, and we will remedy it. - Michael S.
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Tolerance
Skill (Continuous), Social
With this skill, the character has the ability to consume alcohol with the same endurance as a Celt, Barbarian, or Dwarf. If the character with this skill is a Celt, Barbarian, or Dwarf, then she can consume alcohol with the same endurance as a Satyr. If the character with this skill is a Satyr, then she can consume alcohol with a greater endurance than any other normal mortal creature.
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- Templar Aldric
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For example, how many mugs of ale til you rp tipsy/drunk/vomit/pass out or die of poisoning?
I need to know this for reasons......
- Sergei Petsho
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Given we now start at level 5, should this be rethought to be level 10?
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- Caldor Eirson
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Either way the baptism entry will need to be updated.
Caldor Eirson,
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- Croínamara
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Rayven wrote: Celts and barbarians as of the current description of Tolerance can already drink as much as a human with tolerance.
Tolerance
Skill (Continuous), Social
With this skill, the character has the ability to consume alcohol with the same endurance as a Celt, Barbarian, or Dwarf. If the character with this skill is a Celt, Barbarian, or Dwarf, then she can consume alcohol with the same endurance as a Satyr. If the character with this skill is a Satyr, then she can consume alcohol with a greater endurance than any other normal mortal creature.
I DIDN't KNOW THIS.
*gleeful handrubs*
- Gabrian Grottings
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