List of Lores

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21 Jun 2016 21:46 - 25 Jul 2016 22:11 #1 by Jack (Keeperofdice)
List of Lores was created by Jack (Keeperofdice)
Hey everyone! So after several weeks of trials, tribulations, and using a thesaurus, we now have a comprehensive list of Lores! With this list we have a stronger grasp of what is available as far as lore in the game world for both players and those running plot.

Now instead of needing one incredibly specialized lore (Example: Lore: Draconic Cairn Rituals) You can use a variety of lores at your disposal and combine them (Example: Lore: Dragon, Rituals, and Places of Power) giving individuals broader knowledge that can become specific rather than putting build into one shot lores that will only come up once. This makes the investment of build into lores more worthwhile and allowing you to get more bang for your buck.

This list is by no means set in stone as what will only ever be available, however because of the nature of it's broadness most lores an individual can think of can be reached with a combination of these things. As plot needs new avenues for lore to be put into the game world via Monsters/Cultures/Regions and the like, this list will grow and be updated accordingly.

This list will be made available at logistics.

If you play a scholar and have build that was refunded or lores that were lost from this consolidation please send me a message at with the lores you would like added to your card. Thank you again for your patience!


Creature Lores: (Formerly Monster/Culture Lore) Lores of the creatures/races of the world.

Aberrations, Angels, Apparitions, Arch Angels, Arch Devils, Barbarians, Banshees, Bedouins, Beholders, Blighted Creatures, Celestials, Celts, Cloaker Beasts, Coast Haveners, Constructs, Corpse Tree, Darrow Mar, Demon Lords, Demons, Devils, Displacer Beast, Djinn, Doppelgangers, Drakes, Dryads, Dwarves, Echoes, Elementals, Elemental Lords, Elves, Espers, Faeries, Faerie Kin, Fire Giants, Gargoyles, Ghosts, Ghouls, Giants, Gnolls, Goblinoids, Goblins, Grey Mercies, Hags, Halflings, Hillfolk, Hobgoblins, Homunculi, Humans, Illithids, Ilythiiri, Jaxuarians, Katta, Khitanese, Kobolds, Kormyrians, Liches, Lizardkin, Londwyns, Lycanthropes, Minotaur, Morlans, Mummies, Namierrans, Nyads, Ogres, Oozes, Orcs, Planar Creatures, Quinarians, Revenants, Romani, Satyrs, Scaremortals, Sea Monsters, Selendrians, Sirens, Skeletons, Skinwalkers, Soul Harvesters, Spiders, Sylphs, Trolls, True Warlocks, Undead, Undead Champions, Vampires, Vermin, Wendigo, Wolves, Zombies


Regional Lores: Lores that concern kingdoms/areas/or environments

Alisandria, Alok Malagan, Baronies, Calsavorin, Chaos Wastes, Cities, Coast Haven, Darkholme, Deserts, Doth Moria, Drega'mire, Evernight, Fields of Fallow, Forest, Gaaldaron, Grasslands, Hibernia, Highlands, Isles of Rinn'Quinell Narbonis, Ja'Hagon, Jungle, Kaladonia, Khitan, Kormyre, Londwyn, Markovia, Mercy, Mountains, New Gaaldaron, Northern Wastes, Ostcliff, Palamydia, Pendarvin, Planes, Quinaria, Sea, Selendrias, Swamps, Tarrush, The Great Rift, Travance, Tundras, Underdark, Valeria, Winterdark, Wytchwood, Xihinthax


Divine Lores: The Lores of the Gods

Aguarra, Andorra, Brazen, Chronicler, Enax, Gaia, Galladel, Galmachis, Glomm, Malyc, Syrith, Valos, Visigalis


Other Lores: Miscellaneous Lores for areas of study or knowledge

Academia, Ancient History, Anomalies, Anthropology, Architecture, Art, Artifacts, Bardics, Biology, Blight, Bloodlines, Botany, Bureaucracy, Chaos, Corruption, Current Events, Curses, Diseases, Divinity, Dragon, Dreams, Druidics, Economics, Engineering, Etiquette, Exemplars, Experimental Techniques, Forgotten Knowledge, Geography, Geology, Hazards, Healing, Heraldry, History, Inventions, Law, Legacies, Legendary Works, Legends, Libraries, Linguistics, Lycanthropy, Magic, Materials, Military Tactics, Mortal Hunters, Negative Energy, Nightmares, Nobility, Phokus, Physics, Places of Power, Poison, Politics, Positive Energy, Prophecies, Psionics, Purification, Rituals, Science, Second Age, Secret Recipes, Soul Guardians, Supernatural, Symbology, Tattoos, Third Age, Weave, Wild Magic

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21 Jun 2016 21:56 #2 by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic List of Lores
How do Restricted Lores figure into this list? Are they not listed?


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21 Jun 2016 22:03 #3 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
Restricted Lores are not publicly listed as they are going to be learned/given out in specific plot instances and situations.

They are listed on the Lore List for Marshal/Storytellers to use regarding Plots.

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21 Jun 2016 22:11 #4 by Lois Heimdell (LoisMaxwell)
Replied by Lois Heimdell (LoisMaxwell) on topic List of Lores
You have every single PC-available race as a cultural lore except Londwyn.

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21 Jun 2016 22:13 - 21 Jun 2016 22:13 #5 by Kardin (Ben)
Replied by Kardin (Ben) on topic List of Lores
Does this mean if you are a certain Race, you would automatically know your own Cultural Lore?
Like Northmen would get Lore: Barbarian?

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21 Jun 2016 22:13 #6 by Alexandre Blythewood (Eleventh Phoenix)
Replied by Alexandre Blythewood (Eleventh Phoenix) on topic List of Lores
Both Demon and Demons are listed as Monster lores.

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21 Jun 2016 22:22 #7 by Nalick (NalickDeMarche)
Replied by Nalick (NalickDeMarche) on topic List of Lores
If you're baptised to a certain deity, do you have that deity's lore?

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21 Jun 2016 22:48 #8 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
There were some last minute changes that were put in. The post has been edited accordingly.

If you are baptized and have lore: religion, you are considered to have the lore of your deity.

You automatically have the lore of your race.

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"Sometimes what the world doesn't need is a hero. Sometimes what it needs is a monster."
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21 Jun 2016 23:13 #9 by Templar Bjørn MacInnes (Bjørn MacInnes)
Replied by Templar Bjørn MacInnes (Bjørn MacInnes) on topic List of Lores
Giants and Fire Giants are both in the monsters list? Intended?

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21 Jun 2016 23:17 #10 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
Correct. These are all the monster lores currently learned/in the database. Anyone is more than welcome Fate of Guidance to learn a monster lore about a non-specific variation... I.E. Undead and then Zombies are fine but then furthering it to Greater Zombies is too specific.

So Giants are Ok, Fire/Frost/Storm/Hill Giants are great. But Fire Giant Lord is too specific. I hope this helps!

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21 Jun 2016 23:18 - 21 Jun 2016 23:18 #11 by Mantel (sigma-j)
Replied by Mantel (sigma-j) on topic List of Lores
Why Regional Lore: Ja'Hagon, when that is just [strike]a random city[/strike] the capitol of Amon'Zad (Shouldn't this be the equivalent of Regional Lore: Amon'Zad+Regional Lore: Cities)?

Also: Does this mean "Lore: Monster (Any) (1)" off of Commoner has been changed to "Creature Lore (Any) (1)"?

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Last edit: 21 Jun 2016 23:18 by Mantel (sigma-j).
21 Jun 2016 23:21 #12 by O. Nesterin (kuemanner)
Replied by O. Nesterin (kuemanner) on topic List of Lores
Is Lore: Ancient Druidics now under Lore: Ancient History?

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21 Jun 2016 23:28 #13 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
The specific desert is called: The Dunes of Amon'Zad,
The "kingdom" is the twin Cities: Ja'Hagon and Tapier.

You could use Lore: Amon'Zad + Cities to learn about the Cities in Amon'Zad, however there is a level of specificity that is allowed regarding lores: Example: The individual Baronial Estates have a rich/interesting/and varied history, While you could have Lore: Travance + Cities, Lore - Kaladonia would be helpful in learning about more in depth knowledge concerning that land.

Lore: Monster (Any) (1) is going to be changed to "Creature Lore (Any) (1) yes.

This was done as there is a blurred line on when does a race/creature become a monster and vice versa.

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21 Jun 2016 23:28 #14 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores

O. Nesterin wrote: Is Lore: Ancient Druidics now under Lore: Ancient History?


Lore: Ancient History + Druidics.

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21 Jun 2016 23:35 - 21 Jun 2016 23:38 #15 by Lois Heimdell (LoisMaxwell)
Replied by Lois Heimdell (LoisMaxwell) on topic List of Lores
If you have a restricted lore on your card, how is it supposed to be denoted?

Also, if we have tome cards with lores that no longer exist, can we have them re-written?

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Last edit: 21 Jun 2016 23:38 by Lois Heimdell (LoisMaxwell).
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21 Jun 2016 23:42 #16 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
We are still moving some of the lores over to Restricted, they will appear in their own section: Restricted Lores.

Yes any and all tomes can be re-written to be appropriate with this new system.

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OOG: Gus M.

“Men learn from their failures. I prefer to learn from the failures of others..”
"Sometimes what the world doesn't need is a hero. Sometimes what it needs is a monster."
22 Jun 2016 00:32 #17 by Arradir Go-Dringol (DaPhysicist)
Replied by Arradir Go-Dringol (DaPhysicist) on topic List of Lores
A few quick inquiries:

1) If you have an approved chronicle stating that your character use to live in a region, can you instruct scholars about that lore like you can regarding racial culture and language?

2) When they are sent out, are restricted lores only learnable by scholars?

3) Does this mean that those wishing to preform a ritual need to have Lore: Ritual off of scholar?

4) Why can a physician not learn Lore: Medicine?

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22 Jun 2016 00:43 #18 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
1. Yes, like Racial and Sub-Racial Lores, you are considered to have the Lore of your Homeland.

2. No. You do not need to be a scholar to learn a Restricted Lore.

3. You do not need to have Lore: Rituals to conduct a Ritual. However that knowledge will help in researching them. As a reminder: You CAN still interview a Sorcerer/Ceremonialist/Elder in regards to such things, however lores that concern lists do not exist in a learnable format.

4. A physician by virtue of having the list and therefore the associated lore would actually be a more valuable asset than some one with Lore: Medicine. The same would be for an Alchemist vs. A scholar with Lore: Alchemy.

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22 Jun 2016 00:49 #19 by Arradir Go-Dringol (DaPhysicist)
Replied by Arradir Go-Dringol (DaPhysicist) on topic List of Lores
Thanks for those answers! Follow up:

Can physicians teach Lore: Medicine in the same way a Druid can teach Lore: Druidics?

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22 Jun 2016 00:52 #20 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
No, only because Lore: Medicine is not a lore on the physician list. Were as Druids have: Lore: Druidic. In the same vein how Alchemists do not have Lore: Alchemy.

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"Sometimes what the world doesn't need is a hero. Sometimes what it needs is a monster."
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22 Jun 2016 01:02 - 22 Jun 2016 01:10 #21 by Arradir Go-Dringol (DaPhysicist)
Replied by Arradir Go-Dringol (DaPhysicist) on topic List of Lores
Alright, then I am slightly confused on the reasoning for why Physicians and Alchemists cannot learn Lore: Medicine and Lore: Alchemy, respectfully. What exactly would these lores allow the character to do?

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Last edit: 22 Jun 2016 01:10 by Arradir Go-Dringol (DaPhysicist).
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22 Jun 2016 01:08 #22 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
There is no benefit for an alchemist or a physician to pick up alchemy or medicine respectively. Lores are meant to be representations of areas of study and knowledge. However being that both classes have made it their lifes work to pursue that endeavor and by virtue of that have Lore: Alchemist, and Lore: Physician they are essentially overqualified concerning those lores.

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OOG: Gus M.

“Men learn from their failures. I prefer to learn from the failures of others..”
"Sometimes what the world doesn't need is a hero. Sometimes what it needs is a monster."
22 Jun 2016 01:12 #23 by Arradir Go-Dringol (DaPhysicist)
Replied by Arradir Go-Dringol (DaPhysicist) on topic List of Lores
Still unclear on why they wouldn't be able to teach it to a scholar in the same way that they can teach Lore: Poison, but I will conceed since the above makes sense as to why they do not need the Lore.

Final inquiry for the night:
How will new lores be learned if one wishes to Fate for a Monster Lore that is not on the list? For example, Lore: Sucubius. Does Lore: Demons or Lore: Demon Lords cover this?



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22 Jun 2016 01:12 #24 by Mantel (sigma-j)
Replied by Mantel (sigma-j) on topic List of Lores
Would an appropriate flavor be that the Physician and Alchemist are so deep into their trade that they can't explain what they do in layman's terms, without the vernacular of their profession?

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22 Jun 2016 01:19 - 22 Jun 2016 01:19 #25 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
Lore: Poison/Disease are on their lists, Medicine is not, if they were to "teach" Medicine they'd essentially be teaching the person that list.

Regarding other monster lores: Those are currently the only ones in the database however you can fate of guidance any appropriate non-existent monster lore and provided it is NOT too specific it will be added. in this case: Lore: Succubi is absolutely appropriate. As would Imps, and the like.

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Last edit: 22 Jun 2016 01:19 by Jack (Keeperofdice).
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22 Jun 2016 06:32 #26 by Caldor Eirson (Caldor)
Replied by Caldor Eirson (Caldor) on topic List of Lores

Jack wrote: If you are baptized and have lore: religion, you are considered to have the lore of your deity.


Does the same apply to Lore: Divinity?

Caldor Eirson,

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22 Jun 2016 10:36 #27 by Jack (Keeperofdice)
Replied by Jack (Keeperofdice) on topic List of Lores
Yes as per the skill from the rulebook, you do.

Lore: Divinity
Skill (Continuous), Knowledge
To learn this skill, a character must be baptized to a god. With this skill, a character is deeply knowledgeable in the mythology of the gods, the order of their realms, and their tenets and symbols. In addition, the character is knowledgeable about religious practice – very specifically in the case of their chosen deity and gods of the same pantheon (if applicable) and generally in the case of other gods.


Additionally it was ruled that Lore: Alchemy, and Lore: Medicine are going to be removed from the list of lores so that should a scholar wish to do/research something involving those two things, they instead need to consult with a physician or alchemist, thereby keeping the exclusivity of lower lists and encouraging roleplaying with other classes!

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Head of Research & Development of Kormyre
Sky Marshal
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OOG: Gus M.

“Men learn from their failures. I prefer to learn from the failures of others..”
"Sometimes what the world doesn't need is a hero. Sometimes what it needs is a monster."
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22 Jun 2016 10:48 #28 by Caldor Eirson (Caldor)
Replied by Caldor Eirson (Caldor) on topic List of Lores
Thank you Gus. Just wanted to be sure with the changes that that still applied.

Caldor Eirson,

Gothi and High Priest of Gaia
Wedding Planner, Match Maker,
Vintner
Spiritual Advisor To Kaladonia

~~~~~~
OOG: Jason M.
Deputy Kitchen Marshal
Land System Marshal

Q: How many people does it take to teach a barbarian how to read?
A: 1 knight, 3 squires, and 1 master of the mages guild.
~~~~~~~
22 Jun 2016 10:57 - 22 Jun 2016 11:00 #29 by Thalia Burdorn (abbyl)
Replied by Thalia Burdorn (abbyl) on topic List of Lores
From this point forward, how will the Londwyn Lore: Academia racial work? Do you just pick from that list, do you get to still choose one that is unique to you and academic?

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Last edit: 22 Jun 2016 11:00 by Thalia Burdorn (abbyl).
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22 Jun 2016 15:55 - 22 Jun 2016 15:57 #30 by Mantel (sigma-j)
Replied by Mantel (sigma-j) on topic List of Lores
So a Priest, Cleric, or Divine Scholar with Lore: Divinity will still have to have Lore: Religion to teach other people Lore: Religion, right? Even though Lore: Divinity and Profession Lore: Priest/Profession Lore: Cleric are probably deeper versions of that same Lore.

Just making sure.

Mantel Warrane (AWz., QMA; AM, WSS)
Grand Librarian Emeritus, Darkwood Academy of the Metaphysical Arts
Professor Emeritus of Weave Studies, Darkwood Academy
Warden of the Keep, Allied Territory of Corvancia


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(OOG Jean M, they/them)

"How can I be substantial if I do not cast a shadow? I must have a dark side also if I am to be whole." - C.G. Jung
Last edit: 22 Jun 2016 15:57 by Mantel (sigma-j).
Moderators: Lois Heimdell (LoisMaxwell)
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