Dual Swords
- JoeWolf
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First, can you use dual swords?
If so then im assuming there is a skill needed?
If there is a skill needed; what is it called?
If there is a skill; what must i do to master said skill?
Once mastered can i freely use any dual (one handed) weapon of my choosing like; dagger and claws or something?
Finally, who uses dual swords? (you dont have to say you do if a friend does then thats fine to) also how does it compair to single weapons?
(alot of questions huh lol)
Please answer honestly with you own personal opinions all replys are accepted
Thanks, Everyone
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- Bladesworn
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First welcome to the website. As you posted, yes the rules regarding using 2 weapons (aka dual-wielding) is on the website in our online rulebook. We have rules on who can answer questions (marshals and officers) so I will let them speak on this. We always highly recommend a new player reads the online rulebook. We admit it's lengthy, huge, and covers a lot... which can be intimidating at first. However, it's worth reading as it keeps from having to be repeating in answering questions and such. Plus, for some of us... it's a fun read (ok, for those of us who like to study rules, find loopholes, and generally be smart-asses ).
As for personal opinions... who wouldn't wanna look cool, holding 2 weapons and fighting with them?
For some folks, they like it. For others... not so much. Since we are a boffer-combat group, a bit of real-life skill is useful in being able to do 2-weapon fighting or at least some good hand-eye coordination and agility.
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- LStarling
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Only certain professions can get Florentine on their list, of which Swashbuckler and Warrior are two of the more prominent. Bear in mind that you can only Florentine with two weapons of which you already have the in game knowledge of how to wield.
There are specific restrictions on the size of both the primary and off-hand weapons you can wield, (Though some of those restrictions can be lifted with the Florentine Master skill) again, I highly recommend reading what the rulebook has to say on the matter.
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- JoeWolf
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- Elawyn
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Just to clarify, here is a link to the "Learning Skills" section of the Rulebook:
www.knightrealms.com/index.php?option=co...ew&id=156&Itemid=179
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I see, hmmmmm well when i say master i mean like become a master at it lol the rules state that after you master florentine you can use like two one handed edges instead of a dagger or knife which i want i normally dual swords in matches at other things so i was wondering if its ok to do such and if i need to "master" said skill how to do so
Well, that goes back to the difference between IG and OOG skills. The skill is called Master Florentine (as opposed to a separate, but similar skill, called Florentine), but, of course, that doesn't mean anyone with it is ACTUALLY any good at it (much less a "master"). The same can be said of the reverse, if you don't have it, you could still really awesome with two light (or 1H and one light) weapon. So the difference is only that you can wield two 1H weapons if you have Master Florentine, that's it.
How you actually go about it once you've learned it from a teacher and spent the proper amount of Build? Well, practice practice practice! That way you can, erm, master (the verb) being a Master Florentine.
I'm gonna echo Elawyn above me: I think you accidently confused yourself with Florentine and Master Florentine. Usually you have to learn Florentine first, so you "Master" Florentine when you go look for someone to teach you the skill Master Florentine
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- Erdrick
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So to learn and fully utilize Florentine Master from the swashbuckler list you'd need something like (*) signifies the build cost
(2) 1 Handed Edge
(1) Small Weapon
(2) Florentine
(10) Weapon Prof + 1 (pick a weapon and hand, generally most would go 1 Handed Edge, right hand)
(3) Florentine Master
Essentially it would take 18 build for a player to learn Florentine Master off the swashbuckler list but that would mean he'd pretty much have no other skills.
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Essentially it would take 18 build for a player to learn Florentine Master off the swashbuckler list but that would mean he'd pretty much have no other skills.
*Is getting Florentine Master this weekend, and pretty much has no other skills*
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- JoeWolf
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OHHHH I see thanks, ok i didnt know it was a seperate skill i assumed you needed to use Florentine for like a set amount of time or something lol
No worries, mate! That's what the community is for
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"Ok we can attack... but if we miss, we'll hit the villagers."
"I'm willing to take that chance!"
Things I am no longer allowed to do in an RPG :
31. The backup trap handler is not whoever has the most HP at the time.
73. Not allowed to name my cudgel Ceremonial Whoopass Stick.
74. My thief's battle cry is not "Run And Live"
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