Help with Smith Paths
- Killroy Rambutan
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Hello I was hoping that someone could clarify a few things for choosing my ranked skills in my smithing paths. I read in the rulebook that every skill has a prerequisite of the rank before it but on the character builder, there is no level requirement for the skills? So does that mean that I can go all the way to my ranked 4 ability for Metalsmithing as long as I do the first three?
Another question I have is regarding forging weapons and having physreps for them. If I have a physrep weapon that had an item card, can I forge that into a new weapon? If I have a physrep that has no item card yet can I forge that into a superior weapon? With the correct amount of points of course.
Third, where can I find uncommon materials and higher? Are they purchased IG or are they found?
Fourth, I read that a rank 3 or higher forge must be put in one spot for the duration of the event but does that mean that a rank one and two can be moved with me? Can I set it up in my tent but then bring it down to the lake?
Lastly, I was laughing about it with my friends but Door Reinforcements......can they be used on our tents?
Thanks to all of you for a great weekend. Everyone was so nice and welcoming even if it was 1000 degrees out.
Killroy Rambutan
This is my partner Pemba.......talk to him.
OOG: David Chandler
- Terzak
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Changing Weapons: If a character has on them an additional phys rep for a given armament item card type (1 HE, 2HB, etc), they may at any time chose to switch phys reps by either sheathing or dropping their first phys rep and taking out the additional phys rep, representing the character changing weapons. If a character does not have an additional phys rep for a given armament item card type, they must spend 20 seconds actively changing their weapons. If they take any action that affects another person, they must start counting the 20 seconds again. It is assumed that if you do not have an additional phys rep for a given armament item card type, that you do not have an additional armament of that type ready to be used in combat.
The underlined sentence proves that one physrep can represent multiple item cards. This means that you can forge a new weapon item card and use an old physrep for it, or forge a superior weapon item card (or any type of armament really) and use either the exact same or completely different physrep for it (except in the case of using a dagger as an armor physrep or vice-versa, as that'd be weird.)
Hope that helps!
- Belketra Folles
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I read in the rulebook that every skill has a prerequisite of the rank before it but on the character builder, there is no level requirement for the skills? So does that mean that I can go all the way to my ranked 4 ability for Metalsmithing as long as I do the first three?
That's right. There's no level requirement in the Rulebook either. Just make sure you have at least one of each skill of the preceding rank.
Fourth, I read that a rank 3 or higher forge must be put in one spot for the duration of the event but does that mean that a rank one and two can be moved with me? Can I set it up in my tent but then bring it down to the lake?
Yes and yes.
Lastly, I was laughing about it with my friends but Door Reinforcements......can they be used on our tents?
Door Reinforcements can indeed be used on tents, as they are basically a cabin.
-Jeff
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- Killroy Rambutan
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I might just put yarn hanging from the top of the tent just to annoy Joe :silly:
Killroy Rambutan
This is my partner Pemba.......talk to him.
OOG: David Chandler
- Belketra Folles
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OOG: DJ (She/her)
- Nalick
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- Killroy Rambutan
- New Member
- Posts: 7
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Killroy Rambutan
This is my partner Pemba.......talk to him.
OOG: David Chandler
- Nalick
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- In the place where everything changes, but nothing ever does.
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