Slight problem.

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02 Sep 2017 00:03 #1 by Jon (JBONE34)
Slight problem. was created by Jon (JBONE34)
I sent in a character I created using the character creator last night. The problem is I forgot to save or record the ID number given. Is there any way to retrieve it, or should I just build a new one using the same concept and build?

Charlie Feirnie
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02 Sep 2017 03:29 #2 by Nalick (NalickDeMarche)
Replied by Nalick (NalickDeMarche) on topic Slight problem.
Is your character name Charlotte Feirnie?

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02 Sep 2017 08:58 #3 by Jon (JBONE34)
Replied by Jon (JBONE34) on topic Slight problem.
Yes, it is, but he prefers to be called Feirnie. You see, his mother always wanted a girl, so she gave him a girl's name.

Charlie Feirnie
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02 Sep 2017 10:06 #4 by Jon (JBONE34)
Replied by Jon (JBONE34) on topic Slight problem.
I just realized that I messed up building it. I bought a level 4 enchantment without buying a level three. So, I likely will need to have Mind Shield instead of Magical Sanctuary.

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02 Sep 2017 11:24 #5 by Nalick (NalickDeMarche)
Replied by Nalick (NalickDeMarche) on topic Slight problem.
Feirnie is in the second stage of being imported, so I'd be able to change those skills before finally entering him into the system.

If there's anything else I can do for ya, let me know!

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02 Sep 2017 12:35 #6 by Jon (JBONE34)
Replied by Jon (JBONE34) on topic Slight problem.
Thank you. Um, when do I specify which cards I need (weapons, armor, goods, etc)? I mean, since Feirnie can fight Florentine style, and he wields a hammer, that's two weapons (dagger and 1 handed hammer), Plus, he has the Entertainer trade, which I think counts as a luxury good, so that's one luxury. I'm debating whether to give him some leather armor (it all depends on money and physical fitness at this point), so there's potentially armor cards. I don't think unarmed attacks require a card.

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02 Sep 2017 15:37 #7 by Matt D (MattD)
Replied by Matt D (MattD) on topic Slight problem.
All those cards can be handled at training. Just make sure you bring the weapons and armor with so they can be evaluated. Looking forward to seeing you!

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02 Sep 2017 16:01 #8 by Jon (JBONE34)
Replied by Jon (JBONE34) on topic Slight problem.
I look forward to it too. I'm probably going to NPC for the first event or two just to give me time to build up my costume and weapons. Speaking of which, I cannot make it Fridays, would I get penalized for only coming in on Saturdays and Sundays... I mean besides missing plot points.

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02 Sep 2017 17:55 #9 by Matt D (MattD)
Replied by Matt D (MattD) on topic Slight problem.
No. You wouldn't be penalized of you are a weekend NPC, or if you are a PC. If you leave early in either case though, you will need to arrange for a camp cleanup assignment in advance, which likely would be cleaning up after feast.

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02 Sep 2017 17:59 #10 by Matt D (MattD)
Replied by Matt D (MattD) on topic Slight problem.
And don't forget, you don't need a full costume, armor or weapons going into your first event. Feel free to work with either me or Jeff to get you setup. Weapons and armor can always be made in game. My son is a smith, and never charges new players for basic weapons and armor, so don't worry about in game coin for that.

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02 Sep 2017 18:10 #11 by Jon (JBONE34)
Replied by Jon (JBONE34) on topic Slight problem.
Cool, thanks. I'm not planning on leaving early; I just can't arrive on the first day. I'd like to be the last of the non marshals to leave lol.

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05 Sep 2017 19:51 #12 by Grumpy (Bookwyrm)
Replied by Grumpy (Bookwyrm) on topic Slight problem.
A lot of people stay late to help with incidentals and further cleanup (I can't, because I have a long, long drive), so that particular goal might be harder to reach than you think!

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06 Sep 2017 00:11 #13 by Jon (JBONE34)
Replied by Jon (JBONE34) on topic Slight problem.
Lol, eh true, but I woudn't need to be at work until 10AM... then again, I'm carpooling, and I do have a long drive afterwords.

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