Remember control kiddies every blow should be a kill or set up for a kill

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08 Jan 2010 16:18 #1 by Radu Dragovic (Radu Dragovic)



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09 Jan 2010 13:47 #2 by Jurgur'mosh Goretusk (MattF)
Replied by Jurgur'mosh Goretusk (MattF) on topic Remember control kiddies every blow should be a kill or set up for a kill
But, Bottle No Swing Back.  ;)

On a serious note I wish more people would emphasizes their combat on real skills as opposed to tag skills, just my opinion and good find Jeff.

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10 Jan 2010 20:40 #3 by Keith_Stratton (Keith_Stratton)
Replied by Keith_Stratton (Keith_Stratton) on topic Remember control kiddies every blow should be a kill or set up for a kill
I agree. Whenever I fight (as a PC or an NPC) I try to fight as if my weapon had real weight. Takes me at least a second or three between swings.

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10 Jan 2010 20:44 #4 by Thorgrim Ironfeld (MitchC)
Replied by Thorgrim Ironfeld (MitchC) on topic Remember control kiddies every blow should be a kill or set up for a kill
Simple solution, near realistically heavy weapons ;) Mine is an axe and its rather hard to make an ultra-light axe apparently. I payed Ataliers Nemesis extra to counter balance mine but apparently that didn't work too well. Like the Calimacil's, this puppy (while looking awesome) is over a pound in weight.

So, despite my being a bit beefy, its near impossible to machine gun with my rep if I even wanted too lol. I'm sure after a rather long combat I'll be wishing for the light-as-a-feather reps most wield heh.

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10 Jan 2010 21:02 #5 by Malcolm (Malcolm)
Anything like that for blunt weapons?

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11 Jan 2010 09:26 #6 by Erim Walker (shiva14b)
*not a plug*

If you're looking for a heavy blunt Jimbob, the Calimacil Barkak mace is beastly heavy relatively speaking, as is the Scrow hammer.

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11 Jan 2010 15:32 #7 by Radu Dragovic (Radu Dragovic)
Replied by Radu Dragovic (Radu Dragovic) on topic Remember control kiddies every blow should be a kill or set up for a kill
Yeah it is nice. And i dont work for them

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11 Jan 2010 17:37 #8 by Keith_Stratton (Keith_Stratton)
Replied by Keith_Stratton (Keith_Stratton) on topic Remember control kiddies every blow should be a kill or set up for a kill
The Scrow hammer is a pretty solid choice. I fought with it all weekend as an NPC. Well balanced, and definitely feels like something you'd club somebody to death with.

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12 Jan 2010 23:35 #9 by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne)
Replied by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne) on topic Remember control kiddies every blow should be a kill or set up for a kill
@ Jeff -- Good find, friend. Machine gunning is not only against the rules of the game; but is fairly dangerous as well. Some of these latex weapons (especially when not swung properly) will whip and cause some seriouse injury. It's always good to fight with control. With technique and control comes speed. Their is no need to over-exert any strength into an attack for a "more effective hit". But at the same time, don't swing your weapon as if you wanted to knick them because you know that your weapon does 5 damage weather you land a solid blow or a glancing blow. So, yet again, I could not agree more.

@ Matt -- while it /would/ be nice to base fighting off of individual talent over tag skills it will limit just "who" wields a weapon. Now if this was in effect when KR first started it would be one thing, but to impliment such a rule now would be silly. I know you didn't mean that, I am just stating an opinion.  (It would be nice though ... their would be hell to pay ;o))

@ Keith -- My above statement to Jeff fits your statement perfectly. I feel the fighting also looks and feels more realistic when their is more control. I'm not saying you have to feel like your busting-balls everytime you lift up your mace :oP But following through, etc etc, and ESPECIALLY roleplaying DAMAGE!!! That's a huge one. It adds to the game.

@ Everyone else -- Calimacil blades are definitely nice, and are superior (in my opionion) in their blade construction than most other brings. They also tear apart other blades with extensive use LMAO. I agree on their weight over Eagle flex or Forgotten, but that once again can all be fixed with proper roleplaying.

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12 Jan 2010 23:47 #10 by Radu Dragovic (Radu Dragovic)
Replied by Radu Dragovic (Radu Dragovic) on topic Remember control kiddies every blow should be a kill or set up for a kill
Well said,

I you my tag skills to make up my mistakes, not my lack of skill get better, practice and you will get better.

Ask any time to spar and I will.

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13 Jan 2010 00:01 #11 by Jurgur'mosh Goretusk (MattF)
Replied by Jurgur'mosh Goretusk (MattF) on topic Remember control kiddies every blow should be a kill or set up for a kill
Jeff ill be there in May and I would love to Spar with ya bro.

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13 Jan 2010 00:30 #12 by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne)
Replied by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne) on topic Remember control kiddies every blow should be a kill or set up for a kill
I personally am always up for a spar, anyone who has even caught a glimpse of me partaking in honor combat will attest to this. i wasn't necessarily reffering to you, Jeff, when i made the Tag skill reference but hey , I'm always up to swing.

Another thing I feel should be emphasized is Roleplaying damage! I understand that some players have 7849032890 armor and an equal amount of body therefore they are not afraid to "take" a hit.



Notice baby Gandalf, notice huge mother beefin' balrog. Notice how when Gandalf hits him with his sword the balrog screams in pain...you're not a balrog. You might be a darkheart *winks* but you're no supernatural being...maybe Lethias...but still LOL. Taking hits with blades /suck/ ... i promise. Hell paper-cuts suck...steel? with a more vast amount of pressure? really? roleplay your damage...it's okay...you'll still look tough at the end of the day when you end the attack with a slay. Roleplay damage AFTER the battle as well! Wounds don't just vanish after you took a hit then dealt a hit.

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13 Jan 2010 00:51 #13 by Jurgur'mosh Goretusk (MattF)
Replied by Jurgur'mosh Goretusk (MattF) on topic Remember control kiddies every blow should be a kill or set up for a kill
you just love that damned balrog example lol

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13 Jan 2010 00:53 #14 by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne)
Replied by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne) on topic Remember control kiddies every blow should be a kill or set up for a kill
It's true and viable in a fantasy LARP. *shrugs*

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13 Jan 2010 00:54 #15 by Jurgur'mosh Goretusk (MattF)
Replied by Jurgur'mosh Goretusk (MattF) on topic Remember control kiddies every blow should be a kill or set up for a kill
Touche, Much Love

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13 Jan 2010 00:57 #16 by Tiriel (Tiriel)
If you spar with Jeff, cover your balls.

For serious.

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13 Jan 2010 01:00 #17 by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne)
Replied by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne) on topic Remember control kiddies every blow should be a kill or set up for a kill
LMAO -- Jeff is prone to ball-tapping? Nice, haha.

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13 Jan 2010 01:02 #18 by Jurgur'mosh Goretusk (MattF)
Replied by Jurgur'mosh Goretusk (MattF) on topic Remember control kiddies every blow should be a kill or set up for a kill
Geof Ball taps, just kick him in his bad knee LMAO

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13 Jan 2010 01:33 #19 by Bladesworn (Bladesworn)

If you spar with Jeff, cover your balls.


He must be coaching/teaching Jason.  I'll have to ask him to stop, as this past Saturday, Jason decided to aim for my gut when my entire back, side, and chest was exposed while I was NPCing.  Needless to say, Jason went a little too low for my gut and missed.  :P

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13 Jan 2010 05:33 #20 by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne)
Replied by Otagiri Ryu Ellamne (Otagiri Ryu Ellamne) on topic Remember control kiddies every blow should be a kill or set up for a kill

If you spar with Jeff, cover your balls.


He must be coaching/teaching Jason.  I'll have to ask him to stop, as this past Saturday, Jason decided to aim for my gut when my entire back, side, and chest was exposed while I was NPCing.  Needless to say, Jason went a little too low for my gut and missed.  :P


Back, side, and chest = torso? LOL Interesting pop shots to the groin...hmm...can't really see hitting anyone there unless you're aiming. To rotate your swing in that angle upwards is a true deliberate swing. And if you're trying to hit gut and you hit..."lower"...yowza...choke up on the weapon a LITTTTLE to get more leverage and wrist control over your swings hahaha. (naturally i know you are thevictim in this story..

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13 Jan 2010 06:25 #21 by Bladesworn (Bladesworn)

Back, side, and chest = torso? LOL Interesting pop shots to the groin...hmm...can't really see hitting anyone there unless you're aiming. To rotate your swing in that angle upwards is a true deliberate swing.


It wasn't a swing.  He was using a thrusting weapon.  We were also fighting in the cold, on snow/ice.  Jason normally has very good control of his blows in combat.

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13 Jan 2010 18:35 #22 by Radu Dragovic (Radu Dragovic)
Replied by Radu Dragovic (Radu Dragovic) on topic Remember control kiddies every blow should be a kill or set up for a kill
Hit my bad knee on purpose?

I will kill you.

;D

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13 Jan 2010 19:31 #23 by THENPC (THENPC)
If you can limp fast enough to catch him  ;D

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13 Jan 2010 20:24 #24 by Jurgur'mosh Goretusk (MattF)
Replied by Jurgur'mosh Goretusk (MattF) on topic Remember control kiddies every blow should be a kill or set up for a kill
Jeff will pop one of them pills and he would be good to go, its like a scooby snack for pain lmao.

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13 Jan 2010 22:51 #25 by Thorgrim Ironfeld (MitchC)
Replied by Thorgrim Ironfeld (MitchC) on topic Remember control kiddies every blow should be a kill or set up for a kill
<mental note...bad knee...>

Um.....which knee? <ducks>

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